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Player.lua
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Player.lua
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-- Player object (factory function)
do
-- Set offline time
local function updateOfflineTime(self, time)
time = EPGPWaitlist:Round(time)
-- Only set offline if lastUpdated time is less than parameter time
-- This prevents us from setting the player to offline when they are
-- on an alt.
if self.lastUpdated < time then
self.lastUpdated = time
self.online = false;
end
end
-- Set online time
local function updateOnlineTime(self, time)
time = EPGPWaitlist:Round(time)
-- If the player was offline, find the duration and add it to the
-- offlinePeriods array
if self.online == false then
local duration = time - self.lastOnline
if duration > EPGPWaitlist.config.offlineTimeout then
table.insert(self.offlinePeriods, {lastOnline, time, duration})
end
end
self.lastUpdated = time
self.lastOnline = time
self.online = true;
self.alt = nil;
end
local function updateOnlineTimeAlt(self, time, alt)
self.updateOnlineTime(self, time)
self.alt = alt
end
-- Return the new object
function EPGPWaitlist:Player(name, onlineStatus)
-- TODO: Check if player is in the guild
if type(name) ~= "string" or name == "" then
error("Invalid player name: " .. name)
end
local obj = {
name = EPGPWaitlist:Capitalize(name),
updateOfflineTime = updateOfflineTime,
updateOnlineTime = updateOnlineTime,
updateOnlineTimeAlt = updateOnlineTimeAlt,
online = onlineStatus,
lastUpdated = EPGPWaitlist:Round(GetTime()),
lastOnline = EPGPWaitlist:Round(GetTime()),
alt = nil,
offlinePeriods = {}
}
return obj
end
end