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Development Roadmap #227
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Hi Nicu Here is a list of further enhancements, which have been discussed in different discussion threads. Most of them require noticeable development efforts, so I tried to organize them in the order of increased complexity.
Regards, Alex |
Hi Alex, |
hey nicu, |
Can you explain in more detail how you see this working ? |
to nicu |
Hi At least I did not fully understand what exactly you propose to introduce. However, it seems that to me that it is already possible with the existing game model:
If your concern was about the battleship unit in the Italy campaign, then it is just a wrong unit type which is already fixed. Regards, Alex Regards, Alex |
is there a chance, to implement all mechanical options from open general on PC, to Android platform? I think some efiles, special ability of units and lots of other maps and campaigns. The newest patch of Open General on PC looks like new game (v3.2.9 of Panzer M its great, but still have many bugs and original abilities of units). This game has a great chance to be a greatest strategy on Android. It's only one other game some similar who I like to play: "Panzer Campaigns" |
is there a chance, to implement all options from open general on Android platform? I think some efiles, special ability of units and lots of other maps and campaigns. |
Hi @Philip799: I am not the main developer of the game so I am not the best person to discourse about features that will or shall be implemented, but I will anyway try to answer your question as I have been also pondering a lot about both Open General and Panzer Marshall. Open General has been developed as the PC game focusing on the Windows platform as the main target. You can play it in Linux with the wine emulator, but mobile platforms are out of question as the game was not designed like that in the first place. On the contrary to it, Panzer Marshal has been designed as a multi-platform application, which however creates other challenges. So, these games pursue somewhat different goals. It is possible to develop Open General running on different platforms, but the amount of work and efforts will be comparable to a proper commercial project. Maybe in X years both projects will be merged leveraging Open General core functionality and features with Panzer Marshal multi-platform UI. Meanwhile, new features are being added to Panzer Marshal, but I doubt we can compete with Open General and this never has been the goal as far as I can see. Regards, Alex |
On open panzer forum I saw some like final compilation, with all features, I think, with features chosen by players, maybe this is the point to create mobile game with all features from PC. If it's true, maybe there is a chance to create project exactly like on PC. Now I'm playing on Panzer M. on mobile and open P. on PC. :) |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
- (done) Integrate campaign fixes/changes
- (done) Disband core units and get prestige back
- (done) Add keyboard shortcuts
- (done) Deny buying units from other countries in campaign mode
- (done) Fix Turns per day issue
- (done) Tooltips for Objectives, No Ammo, No Fuel over units/hexes
- (done) Fix unit types that can be air transported
- (done) - Allow scenario victory by destroying all units
_- (done) Build separate apps for Android to include all campaigns
_- (done) Build separate apps for iOS to include all campaigns
_- (done) Save/Load issue on Android.
_- (done) Update Android/iOS Builds
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