diff --git a/nif.xml b/nif.xml index fcf535d..d8cc11b 100644 --- a/nif.xml +++ b/nif.xml @@ -1,6 +1,6 @@ - + + Furniture marker heading (its Z rotation). In radians * 1000. + Type of furniture marker. It determines the animation used on this marker. Refers to "markers/furnituremarkerxx.nif" file. + Copy of Marker Type. + + Furniture marker heading (its Z rotation). In radians. + Animation type used on this marker. This specifies the function of this marker. + Furniture entry points. It specifies the direction(s) from where the actor is able to enter (and leave) the marker. @@ -2871,9 +2896,9 @@ - Unknown. Marks furniture sitting positions? - Number of positions. - Unknown. Probably has something to do with the furniture positions? + Defines available furniture markers. + Number of markers. + Furnitute markers definitions. @@ -6218,15 +6243,20 @@ How far bone will tail an actor. - - A variation on NiTriShape, for visibility control over vertex groups. - Unknown - Unknown - Unknown - + + A variation on NiTriShape, for visibility control over vertex groups. + Level 0, 1 and 2 refers as index to Triangles Array in linked NiTriShapeData block. + Level 0 starting triangle index = 0. + Level 1 starting triangle index = Level 0. + Level 2 starting triangle index = Level 0 + Level 1. + Number of triangles that are always visible. + The sum of Level 0, Level 1 and Level 2 must be equal to "Num Triangles" in linked NiTriShapeData block. + Number of triangles that are disabled at higher distance. + Number of triangles that are disabled at lower distance. + - - Furniture Marker for actors + + Furniture Marker for actors