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Changes.md

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2022:

  • 0.1.4a:
    • Added support for sprite and image rendering/drawing.
  • 0.2.0a | Codename: Seedling:
    • Added keyboard input support. From a inheriated Application class, you can check for keys, like e.g. space button, like this:

      if (this->KeyPressed(SDLK_SPACE)) 
          square.position.y += 10;

      Returns: Either `true` or `false` depending on pressed keys.
    • Fixed issue with SDL_Surface and sprite code, which crashed the game after close of the game.

    • Deleted Size class, replacement: Vector2

    • Updated SDL - 2. 2.24.0

  • 0.2.1a:
    • Grass is now a library, so it could be referenced now by a C++ project.
    • Fixed some stuff with Color.
    • Added Textbox and Button classes. Will be added more functionality to them in next update.
  • 0.2.1a.1
    • Maybe adding Scene class, so you can render multiple stuff