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example.srt
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example.srt
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本字幕由小熊字幕组施工
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高速战斗的刚体破绽诀别
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准备MMD(MMM不能用)
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推荐使用PMXEditor
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使用模型为にがもん式霊夢
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本教程主力工具,针金P的MikuMIkuMob
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这次教程的UP主是Yomi大大
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这次解说配音是小灵梦
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使用PE载入模型
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如果模型没有全ての親,追加
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ctrl+I 追加骨骼,命名为“操作中心”,打开“移动”
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另存为“Mob用”模型,准备下一步
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打开MikuMikuMob,拖入Mob用”模型
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范围设定 L1、L2、H2设为0.01
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配置设定,勾选随机,对象数=1
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导出设定,把“追加刚体”前的勾,去掉
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导出模型,命名为“高速刚体用”,进行下一步
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MikuMikuMob操作结束,打开PE
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模型名变更
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接着追加刚体和joint
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再打开一个PE,载入改造前的模型
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全选改造前模型的刚体,复制到剪贴板
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粘贴到改造中模型
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接着复制joint
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接着是重点环节,瞪大眼睛看喽
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骨骼改造
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删除——0:全ての親
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删除——201:0001全ての親和202:0001操作中心
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选中——201:0001全ての親 (这里不解释,203-202=201),变形阶层设为0,关掉“付与”的旋转+和移动+
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将201:0001全ての親 ,重命名为“全ての親”,将亲骨骼设为“-1” (此步关键,原视频中有提示,作者忘记改了)
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选中——1:全ての親,重命名为“0:全ての親(物理)”
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追加エッジ骨(edge骨),为了防止全ての親多段化引起的边缘变粗的问题(参考:im2830775)
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选中——1:全ての
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选中——20
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返回,选中1:edge調整用,亲骨骼设为205——edge用dummy,将变形阶层设为4
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将edge調整用的坐标设为与4:上半身坐标相同
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到此骨骼操作结束,设定表示枠
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打开“表示枠”,如图追加
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全親(見)——20
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打开MMD,载入模型
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文字篇教程见\nhtt
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插件篇教程见\nhtt
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目前的插件不够方便,日后我会制作便利的插件
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借物表
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MME的借物 作者和特效名 都可以写