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I've been working on a game via Godot 4.1.1 using C#/.NET and it's just been me working on this game for some time. Some of my team members have had availability to start collaborating with me on this using Visual Studio Community 2022 and Github for version control, however, their Aseprite executable paths are different. This causes us to have to change the pathing every time we sync.
Any tips to get around this?
The text was updated successfully, but these errors were encountered:
The path to the Aseprite executable file is set in the editor settings. These settings are individual for each computer and do not depend on the project files. Perhaps your colleagues simply do not have this path installed.
Please ask your colleagues to check if this path is correct.
Hello!
I've been working on a game via Godot 4.1.1 using C#/.NET and it's just been me working on this game for some time. Some of my team members have had availability to start collaborating with me on this using Visual Studio Community 2022 and Github for version control, however, their Aseprite executable paths are different. This causes us to have to change the pathing every time we sync.
Any tips to get around this?
The text was updated successfully, but these errors were encountered: