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LIST.C
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LIST.C
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/*
* Functions for dealing with linked lists of goodies
* Functions with names starting with an "_" have compainion #defines
* in rogue.h which take the address of the first argument and pass it on.
*
* list.c 1.4 (A.I. Design) 12/5/85
*/
#include "rogue.h"
#include "curses.h"
extern THING *_things;
extern int *_t_alloc;
/*
* detach:
* Takes an item out of whatever linked list it might be in
*/
_detach(list, item)
register THING **list, *item;
{
if (*list == item)
*list = next(item);
if (prev(item) != NULL) item->l_prev->l_next = next(item);
if (next(item) != NULL) item->l_next->l_prev = prev(item);
item->l_next = NULL;
item->l_prev = NULL;
}
/*
* _attach:
* add an item to the head of a list
*/
_attach(list, item)
register THING **list, *item;
{
if (*list != NULL)
{
item->l_next = *list;
(*list)->l_prev = item;
item->l_prev = NULL;
}
else
{
item->l_next = NULL;
item->l_prev = NULL;
}
*list = item;
}
/*
* _free_list:
* Throw the whole blamed thing away
*/
_free_list(ptr)
register THING **ptr;
{
register THING *item;
while (*ptr != NULL)
{
item = *ptr;
*ptr = next(item);
discard(item);
}
}
/*
* new_item
* Get a new item with a specified size
*/
THING *
new_item()
{
register THING *item;
#ifdef DEBUG
if ((item = (THING *) talloc()) == NULL)
if (me())msg("no more things!");
else
#else
if ((item = (THING *) talloc()) != NULL)
#endif DEBUG
item->l_next = item->l_prev = NULL;
return item;
}
/*
* talloc: simple allocation of a THING
*/
talloc()
{
register int i;
for (i=0;i<MAXITEMS;i++)
{
if (_t_alloc[i] == 0)
{
if (++total > maxitems)
maxitems = total;
_t_alloc[i]++;
setmem(&_things[i],sizeof(THING),0);
return &_things[i];
}
}
return NULL;
}
/*
* discard:
* Free up an item
*/
discard(item)
register THING *item;
{
register int i;
for (i=0;i<MAXITEMS;i++)
{
if (item == &_things[i])
{
--total;
_t_alloc[i] = 0;
return 1;
}
}
return NULL;
}