This demo compute image by shooting rays from sceren to an object.
This demo has an implementation of the following paper:
"Fast parallel construction of high-quality bounding volume hierarchies",
Tero Karras and Timo Aila.
2013.
In Proceedings of the 5th High-Performance Graphics Conference (HPG ’13).
Association for Computing Machinery,
New York, NY, USA, 89–99.
DOI:https://doi.org/10.1145/2492045.2492055