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app.js
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const squares = document.querySelectorAll('.square')
const mole = document.querySelector('.mole')
const timeLeft = document.querySelector('#time-left')
const score = document.querySelector('.score')
let result = 0
let hitPosition
let currentTime = 15
let timerId = null
countDownTimerId = null
start = false
let gameOver = null
function randomSquare() {
squares.forEach(square => {
square.classList.remove('mole')
})
let randomSquare = squares[Math.floor(Math.random() * 16)]
randomSquare.classList.add('mole')
hitPosition = randomSquare.id
}
squares.forEach(square => {
square.addEventListener('mousedown', () => {
if (square.id == hitPosition) {
result++
score.textContent = result
hitPosition = null
start = true
}
})
})
function countDown() {
if (start == true){
currentTime--
timeLeft.textContent = currentTime
if (currentTime == 0){
clearInterval(countDownTimerId)
clearInterval(timerId)
gameOver = `GAME OVER! Your final score is ` + result;
document.getElementById('gameOver').innerHTML = gameOver;
modal.showModal();
}
}
}
function tickClock(){
countDownTimerId = setInterval(countDown, 1000)
}
tickClock()
function moveMole(){
timerId = setInterval(randomSquare,650)
}
moveMole()
const modal = document.querySelector("#modal");