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liveandthink.csproj
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liveandthink.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<QudLibPath>C:/Program Files (x86)/Steam/steamapps/common/Caves of Qud/CoQ_Data/Managed</QudLibPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="$(QudLibPath)/0Harmony.dll" />
<Reference Include="$(QudLibPath)/Assembly-CSharp.dll" />
<Reference Include="$(QudLibPath)/Ionic.Zip.Unity.dll" />
<Reference Include="$(QudLibPath)/Microsoft.CodeAnalysis.CSharp.dll" />
<Reference Include="$(QudLibPath)/Microsoft.CodeAnalysis.dll" />
<Reference Include="$(QudLibPath)/Microsoft.Contracts.dll" />
<Reference Include="$(QudLibPath)/Mono.Security.dll" />
<Reference Include="$(QudLibPath)/mscorlib.dll" />
<Reference Include="$(QudLibPath)/NAudio.dll" />
<Reference Include="$(QudLibPath)/Newtonsoft.Json.dll" />
<Reference Include="$(QudLibPath)/nunit.framework.dll" />
<Reference Include="$(QudLibPath)/NVorbis.dll" />
<Reference Include="$(QudLibPath)/PlayFab.dll" />
<Reference Include="$(QudLibPath)/RoslynCSharp.Compiler.dll" />
<Reference Include="$(QudLibPath)/RoslynCSharp.dll" />
<Reference Include="$(QudLibPath)/RoslynCSharp.Examples.dll" />
<Reference Include="$(QudLibPath)/UnityEngine.dll" />
<Reference Include="$(QudLibPath)/UnityEngine.CoreModule.dll" />
</ItemGroup>
</Project>