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By DGB:
Slicer in volume view: voxel dimensions should be used to scale the slice maps. E.g.: looks really odd. Voxel dimensions entered on upload page are used to scale axes for the shader, should also for the slicer. And suggest slicer have a background opaque rectangle, not black, but e.g light gray, to obscure background shaded volume.
The text was updated successfully, but these errors were encountered:
By DGB:
Slicer in volume view: voxel dimensions should be used to scale the slice maps. E.g.: looks really odd. Voxel dimensions entered on upload page are used to scale axes for the shader, should also for the slicer. And suggest slicer have a background opaque rectangle, not black, but e.g light gray, to obscure background shaded volume.
The text was updated successfully, but these errors were encountered: