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premake5.lua
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premake5.lua
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workspace "Vnut"
architecture "x64"
configurations
{
"Debug",
"Release"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
include "Vnut/vendor/glad"
include "Vnut/vendor/GLFW"
project "Vnut"
location "Vnut"
kind "SharedLib"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "vnutpch.h"
pchsource "Vnut/src/vnutpch.cpp"
files
{
"%{prj.name}/src/Vnut/Vnut.h",
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"%{prj.name}/src",
"%{prj.name}/vendor/spdlog/include",
"%{prj.name}/vendor/glad/include",
"%{prj.name}/vendor/GLFW/include",
}
links
{
"glad",
"GLFW",
"opengl32.lib"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines
{
"VNUT_PLATFORM_WINDOWS",
"VNUT_BUILD_DLL",
"GLFW_INCLUDE_NONE"
}
postbuildcommands
{
("{COPY} %{cfg.buildtarget.relpath} ../bin/" .. outputdir .. "/Sandbox")
}
filter "configurations:Debug"
defines "VNUT_DEBUG"
symbols "On"
filter "configurations:Release"
defines "VNUT_RELEASE"
optimize "On"
project "Sandbox"
location "Sandbox"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"Vnut/src",
"Vnut/vendor",
"Vnut/vendor/spdlog/include"
}
links
{
"Vnut"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines
{
"VNUT_PLATFORM_WINDOWS"
}
filter "configurations:Debug"
defines "VNUT_DEBUG"
symbols "On"
filter "configurations:Release"
defines "VNUT_RELEASE"
optimize "On"