Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

the source of the CMU fbx files #74

Open
yinkangning0124 opened this issue Apr 1, 2024 · 5 comments
Open

the source of the CMU fbx files #74

yinkangning0124 opened this issue Apr 1, 2024 · 5 comments

Comments

@yinkangning0124
Copy link

Hi,
I have successfully retarget the motion seq from your provided cmu fbx file to my own robot. However, when downloading other cmu seqs from the webisite(https://forum.unity.com/threads/huge-free-fbx-mocap-library-released.261401/) I failed to retarget it. The reason maybe that the tpose of cmu seq from the website if different from the ones you provided. So can you tell me where you got these cmu fbx files? Or did you do some post-processing for the original cmu fbx files?

Thanks.

@Croolch
Copy link

Croolch commented Apr 11, 2024

Did you check the given cmu mocap fbx file? I imported it in blender and found there was a tpose at the first keyframe.
I guess this is a post processing. Not sure about it.

@yinkangning0124
Copy link
Author

yinkangning0124 commented Apr 11, 2024

Did you check the given cmu mocap fbx file? I imported it in blender and found there was a tpose at the first keyframe. I guess this is a post processing. Not sure about it.
Yeah, the first frame is a tpose. Also I find that the you should give the motion from the original cmu library another rotation to meet that of the authors' given cmu mocap fbx file

@yinkangning0124
Copy link
Author

Did you check the given cmu mocap fbx file? I imported it in blender and found there was a tpose at the first keyframe. I guess this is a post processing. Not sure about it.

Did you check the given cmu mocap fbx file? I imported it in blender and found there was a tpose at the first keyframe. I guess this is a post processing. Not sure about it.

Yeah, the first frame is a tpose, you can start from the second frame

@Croolch
Copy link

Croolch commented Jun 10, 2024

Hi,

I have tried to retarget cmu mocap to amp humanoid mjcf model, and it worked well.

I got the mocap from repo cmubvh. I used blender to transform bvh file to fbx file, and then using poselib scripts (fbx_importer, retarget_motion) from this repository to generate cmu npy file and retarget to humanoid. There is no other manipulation used.

Maybe you can try on this mocap data?

@yinkangning0124
Copy link
Author

Hi,

I have tried to retarget cmu mocap to amp humanoid mjcf model, and it worked well.

I got the mocap from repo cmubvh. I used blender to transform bvh file to fbx file, and then using poselib scripts (fbx_importer, retarget_motion) from this repository to generate cmu npy file and retarget to humanoid. There is no other manipulation used.

Maybe you can try on this mocap data?
Cool, I will try this. Thanks a lot !

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants