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Currently we are treating Force as a common Class then create a ScriptableObject to handle Force but likely this approach is not good thus I'm thinking about move Force to ScriptableObject so we can easily add Force to a Unit
Player is related to force, exactly what we need to do is set Player for Unit
The text was updated successfully, but these errors were encountered:
Currently we are treating
Force
as a common Class then create aScriptableObject
to handleForce
but likely this approach is not good thus I'm thinking about move Force to ScriptableObject so we can easily add Force to a UnitPlayer is related to force, exactly what we need to do is set
Player
forUnit
The text was updated successfully, but these errors were encountered: