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sphere_msgs.scp
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sphere_msgs.scp
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//****************************************************************************
// SPHERE by : Menasoft ©1997-2016
// www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Thursday, Feb 11, 2016
//
VERSION=0.56c
[COMMENT sphere_msgs]
By default, lines in this file are commented out because the server itself
is handling the message. If you want to change a message, uncomment the
appropriate line and change it to say what you want. If you want the message
to not be sent at all, then set the value to "".
After making a change, this script needs to be reloaded, at which point sphere
will replace default message with the one you modified.
NOTE: If the string contains a % character, your string must contain all
those characters too.
[DEFNAME messages_settings]
// Default settings for SysMessage
SMSG_DEF_COLOR 946
SMSG_DEF_FONT 3
SMSG_DEF_UNICODE 0
// Default settings for Message
MSG_DEF_COLOR 946
MSG_DEF_FONT 3
MSG_DEF_UNICODE 0
// Default settings for Message when player click on items/chars
// Note: IMSG_DEF_COLOR is not used on chars names to prevent conflict with notoriety colors
IMSG_DEF_COLOR 946
IMSG_DEF_FONT 3
IMSG_DEF_UNICODE 1
// Default settings for Say
// Note: these settings will not override player speech settings
SAY_DEF_COLOR 946
SAY_DEF_FONT 3
SAY_DEF_UNICODE 0
// Default settings for Emote
EMOTE_DEF_COLOR 34
EMOTE_DEF_FONT 3
EMOTE_DEF_UNICODE 0
[DEFMESSAGE messages]
//anatomy_dex_1 "very clumsy"
//anatomy_dex_10 "superhumanly agile"
//anatomy_dex_2 "somewhat uncoordinated"
//anatomy_dex_3 "moderately dexterous"
//anatomy_dex_4 "somewhat agile"
//anatomy_dex_5 "very agile"
//anatomy_dex_6 "extremely agile"
//anatomy_dex_7 "extraordinarily agile"
//anatomy_dex_8 "like they move like quicksilver"
//anatomy_dex_9 "like one of the fastest people you have ever seen"
//anatomy_magic "This is a magical creature"
//anatomy_result "%s looks %s and %s."
//anatomy_str_1 "rather feeble"
//anatomy_str_10 "superhumanly strong"
//anatomy_str_2 "somewhat weak"
//anatomy_str_3 "to be of normal strength"
//anatomy_str_4 "somewhat strong"
//anatomy_str_5 "very strong"
//anatomy_str_6 "extremely strong"
//anatomy_str_7 "extraordinarily strong"
//anatomy_str_8 "as strong as an ox"
//anatomy_str_9 "like one of the strongest people you have ever seen"
//animallore_conjured "like a conjured creature"
//animallore_food "%s looks %s."
//animallore_free "%s is %s own master"
//animallore_master "%s is loyal to %s"
//animallore_master_you "you"
//animallore_result "%s is a %s"
//armslore_dam "Attack [%i]."
//armslore_def "Defense [%i]."
//armslore_psn_1 "You see no poison."
//armslore_psn_10 "You see enough poison to kill almost anything."
//armslore_psn_2 "You detect a tiny amount of poison."
//armslore_psn_3 "You find a small amount of poison."
//armslore_psn_4 "You find a little poison."
//armslore_psn_5 "You find some poison."
//armslore_psn_6 "There is poison on that."
//armslore_psn_7 "You find a lot of poison."
//armslore_psn_8 "You find a large amount of poison."
//armslore_psn_9 "You find a huge amount of poison."
//armslore_rep "This item is %s."
//armslore_rep_0 " It looks quite fragile."
//armslore_unable "That does not appear to be a weapon or armor."
//axis_denied "Access to Axis' database has been denied!"
//axis_file_error "ERROR: Unable to open Axis' database file"
//axis_info_error "ERROR: Unable to retrieve Axis' database info"
//axis_not_priv "This account does not exist or is not privileged to access Axis' database."
//begging_start "You grovel at %s's feet"
//bvbox_deposited "%d gold was deposited in your account."
//bvbox_full_items "Your bankbox can't hold more items."
//bvbox_full_weight "Your bankbox can't hold more weight."
//bvbox_open_other "%s has %d stones in %s %s"
//bvbox_open_self "You have %d stones in your %s"
//cant_make "You can't make that."
//cant_make_res "You can't make anything with what you have."
//carve_corpse_feathers "You pluck the bird. The feathers are now on the corpse."
//carve_corpse_hides "You skin it, and the hides are now in the corpse."
//carve_corpse_meat "You carve some meat, which remains on the corpse."
//carve_corpse_nothing "You see nothing useful to carve from the corpse."
//carve_corpse_scales "You cut away some scales, but they remain on the corpse."
//carve_corpse_wool "You shear it, and the wool is now on the corpse."
//cmd_invalid "Not a valid command or format"
//cmd_remove_player "Can't remove players this way, Try 'kill','kick' or 'remove 1'"
//cmdafk_enter "You go into AFK mode"
//cmdafk_leave "You leave AFK mode"
//cooking_fire_source "You must be near a fire source to cook."
//combat_arch_noammo "You have no ammunition."
//combat_arch_tooclose "You are too close."
//combat_attacko "*%s is attacking %s!*"
//combat_attacks "*%s is attacking you!*"
//combat_insideship "You cannot hit characters inside the ship."
//combat_misso "%s missed you."
//combat_misss "You miss %s."
//combat_outsideship "You cannot hit characters outside the ship."
//combat_parry "Your attack was parried!"
//cont_items " (%d items, %d stones)"
//cont_full "Too many items in that container"
//cont_magic "The item bounces out of the magic container"
//cont_toosmall "The container is too small for that"
//corpse_name "%s of %s"
//detecthidden_succ "You find %s"
//drink_cantmove "You can't move the item."
//drink_potion_delay "You can't drink another potion yet"
//evalint_int_1 "dumb as a rock"
//evalint_int_10 "superhumanly intelligent"
//evalint_int_2 "fairly stupid"
//evalint_int_3 "not the brightest"
//evalint_int_4 "about average"
//evalint_int_5 "moderately intelligent"
//evalint_int_6 "very intelligent"
//evalint_int_7 "like a formidable intellect"
//evalint_int_8 "extraordinarily intelligent"
//evalint_int_9 "like a definite genius"
//evalint_mag_1 "clueless about magic"
//evalint_mag_2 "to have vague grasp of magic"
//evalint_mag_3 "capable of using magic"
//evalint_mag_4 "higly capable with magic"
//evalint_mag_5 "to be adept of magic"
//evalint_mag_6 "to have mastery of magic"
//evalint_man_1 "nearly absent of mana"
//evalint_man_2 "low on mana"
//evalint_man_3 "half drained of mana"
//evalint_man_4 "have a high charge of mana"
//evalint_man_5 "full of mana"
//evalint_man_6 "super charged with mana"
//evalint_result "%s looks %s."
//evalint_result_2 "They look %s and %s."
//fishing_1 "Try fishing elsewhere"
//fishing_2 "There are no fish here."
//fishing_3 "You can't fish from where you are standing."
//fishing_4 "Try fishing in water."
//fishing_close "You cannot fish so close to yourself."
//fishing_los "You have no line of sight to that location."
//fishing_promt "Where would you like to fish?"
//fishing_reach "That is too far away."
//fishing_success "You pull out a %s!"
//food_canteat "You are not capable of eating."
//food_canteatf "You are simply too full to eat any more!"
//food_cantmove "You can't move the item."
//food_full_1 "You eat the food, but are still extremely hungry."
//food_full_2 "After eating the food, you feel much less hungry."
//food_full_3 "You eat the food, and begin to feel more satiated."
//food_full_4 "You are nearly stuffed, but manage to eat the food."
//food_full_5 "You feel quite full after consuming the food."
//food_full_6 "You are stuffed!"
//food_rcanteat "You can't really eat this."
//forensics_alive "%s is unconscious but alive."
//forensics_carve_1 "This is the corpse of %s and it has been carved up."
//forensics_carve_2 "It looks to have been carved by %s"
//forensics_corpse "Forensics must be used on a corpse."
//forensics_failname "You cannot determine who killed it"
//forensics_name "It looks to have been killed by %s"
//forensics_reach "You are too far away to tell much."
//forensics_timer "This is %s and it is %lld seconds old. "
//gmpage_prompt "Describe your comment or problem"
//grandmaster_mark "%s crafted by %s"
//healing_am "Your resurrection attempt is blocked by antimagic."
//healing_attempt "%s is attempting to apply bandages to %s"
//healing_attemptf "%s is attempting to apply bandages to %s, but has failed"
//healing_beyond "This creature is beyond help."
//healing_corpseg "Put the corpse on the ground."
//healing_cure_1 "You cure %s of poisons!"
//healing_cure_2 "%s has cured you of poisons!"
//healing_ghost "You can't heal a ghost! Try healing their corpse."
//healing_healthy "You are healthy"
//healing_interrupt "Your healing was interrupted by the hit!"
//healing_noaids "Where are your bandages?"
//healing_nonchar "Try healing a creature."
//healing_noneed "%s does not require you to heal or cure them!"
//healing_reach "You must be able to reach the target"
//healing_res "Resurrect %s"
//healing_self "apply bandages to self"
//healing_to "apply bandages to %s"
//healing_toofar "You are too far away to apply bandages on %s"
//healing_who "you"
//healing_witem "Use a bandage"
//herding_ltarg "You lost your target!"
//herding_nocrook "You lost your crook!"
//herding_success "The animal goes where it is instructed"
//hiding_revealed "You have been revealed"
//hiding_stumble "You stumble apon %s hidden."
//hiding_success "You have hidden yourself well"
//hiding_toolit "You are too well lit to hide"
//inscription_fail "You have no blank scrolls"
//item_magic " It is magical."
//item_newbie " It has a slight magical aura."
//item_repair " It is not repairable."
//itemid_gold "You estimate %d gold for '%s'"
//itemid_madeof "It is made of "
//itemid_noval "The item does not apear to have any real resale value."
//itemid_result "That appears to be '%s'."
//itemuse_archb_block "The target is currently blocked."
//itemuse_archb_dest "poor shot destroys the %s."
//itemuse_archb_empty "The target is empty."
//itemuse_archb_hit_1 "hit the outer ring."
//itemuse_archb_hit_2 "hit the middle ring."
//itemuse_archb_hit_3 "hit the inner ring."
//itemuse_archb_hit_4 "hit the bullseye!."
//itemuse_archb_miss_1 "shot is well off target."
//itemuse_archb_miss_2 "shot is wide of the mark."
//itemuse_archb_miss_3 "shot misses terribly."
//itemuse_archb_miss_4 "shot nearly misses the archery butte."
//itemuse_archb_noammo "You have no ammunition"
//itemuse_archb_p "You need to be correctly aligned with the butte in order to use it."
//itemuse_archb_rem "remove the %s%s from the target"
//itemuse_archb_rems "s"
//itemuse_archb_skill "You can't learn any more by using an archery butte."
//itemuse_archb_split "shot splits another %s."
//itemuse_archb_ws "You can only train archery on this."
//itemuse_archb_x "You need to remove what is on the target before you can train here."
//itemuse_bandage_clean "Clean bloody bandages in water"
//itemuse_bandage_promt "What do you want to use this on?"
//itemuse_bandage_reach "You can't reach this."
//itemuse_bboard_cor "Corrupt bboard message"
//itemuse_bboard_del "This board message is not yours"
//itemuse_bboard_reach "You can't reach the bboard"
//itemuse_bedroll "Put this on the ground to open it."
//itemuse_beehive "The hive appears to be unproductive"
//itemuse_beehive_sting "Ouch! Bee sting!"
//itemuse_bolt_1 "You start a new bolt of cloth."
//itemuse_bolt_2 "The bolt of cloth needs a good deal more."
//itemuse_bolt_3 "The bolt of cloth needs a little more."
//itemuse_bolt_4 "The bolt of cloth is nearly finished."
//itemuse_bolt_5 "The bolt of cloth is finished."
//itemuse_book_fail "The book apears to be ruined!"
//itemuse_bow_shield "Your shield prevents you from using your bow correctly."
//itemuse_cannon_empty "Feed shot and powder into the cannon muzzle."
//itemuse_cannon_hpowder "The cannon already has powder."
//itemuse_cannon_hshot "The cannon already has shot."
//itemuse_cannon_lpowder "Powder loaded."
//itemuse_cannon_lshot "Shot loaded."
//itemuse_cannon_powder "The cannon needs powder"
//itemuse_cannon_shot "The cannon needs shot"
//itemuse_cannon_targ "Armed and ready. What is the target?"
//itemuse_cantthink "You can't think of a way to use that item."
//itemuse_cball_promt "What do you want to use the %s on?"
//itemuse_cotton_create "You create some thread."
//itemuse_crook_promt "What would you like to herd?"
//itemuse_crook_try "Try just picking up inanimate objects"
//itemuse_crook_target "Where do you want them to go ?"
//itemuse_dye_fail "The dye just drips off this."
//itemuse_dye_nohair "You have no hair to dye!"
//itemuse_dye_reach "You must have the item in your backpack or on your person."
//itemuse_dye_reach1 "You can't reach it."
//itemuse_dye_targ "Select the object to use this on."
//itemuse_dye_unable "You can only use this item on a dye vat."
//itemuse_dye_vat "Which dye vat will you use this on?"
//itemuse_fish_fail "Use a knife to cut this up"
//itemuse_fish_unable "You can't move this."
//itemuse_forge "Select ore to smelt."
//itemuse_gameboard_fail "Can't open game board in a container"
//itemuse_guildstone_new "What is the new name?"
//itemuse_hatch_fail "You can only open the hatch on board the ship"
//itemuse_junk_reach "You can't reach this."
//itemuse_key_fail "The key must be on your person"
//itemuse_key_nokey "You don't have a key for this."
//itemuse_key_nolock "That does not have a lock."
//itemuse_key_promt "Select item to use the key on."
//itemuse_kindling_cont "You can't light the kindling in a container"
//itemuse_kindling_fail "You fail to ignite the fire."
//itemuse_locked "This item is locked."
//itemuse_secured "This item is secured."
//itemuse_secure_on "This item is secure."
//itemuse_secure_off "This item is no longer secure."
//itemuse_log_unable "You can't move this."
//itemuse_log_use "Use a dagger on wood to create bows or shafts."
//itemuse_loom "Use thread or yarn on looms"
//itemuse_loom_remove "You remove the previously uncompleted weave."
//itemuse_macepick_targ "Where do you want to use the %s?"
//itemuse_multi_blocked "The structure is blocked."
//itemuse_multi_bump "Terrain is too bumpy to place structure here."
//itemuse_multi_collapse "The structure collapses."
//itemuse_multi_fail "No building is allowed here."
//itemuse_multi_intway "%s is in your way."
//itemuse_multi_shipw "The ship would not be completely in the water."
//itemuse_pdummy_ok "You feel confident in your deception."
//itemuse_pdummy_p "You must be standing in front of or behind the dip to use it."
//itemuse_pdummy_skill "Try practicing on real people."
//itemuse_pitcher_fill "Fill pitcher with some liquid."
//itemuse_pitcher_reach "You can't reach this."
//itemuse_pitcher_targ "Where do you want to use the %s?"
//itemuse_port_locked "You can't move the gate."
//itemuse_potion_fail "You can't move the item."
//itemuse_rune_name "Please enter a description for this marked object."
//itemuse_scissors_use "Use scissors on hair or cloth to cut"
//itemuse_sewkit_promt "What do you want to use the %s on?"
//itemuse_sextant "I am in %s, %s"
//itemuse_sextant_t2a "I cannot tell where I'm at."
//itemuse_shipside "That is locked"
//itemuse_shrine "You have a feeling of holiness"
//itemuse_skit_unable "You can't use a sewing kit on that."
//itemuse_spawn_neg "You negate the spawn."
//itemuse_spawn_reset "You negate the spawn and activate it."
//itemuse_spinwheel "Use wool or cotton on spinning wheels"
//itemuse_spyglass_fe "Felucca is in the %s phase."
//itemuse_spyglass_m1 "new moon"
//itemuse_spyglass_m2 "waxing crescent"
//itemuse_spyglass_m3 "first quarter"
//itemuse_spyglass_m4 "waxing gibbous"
//itemuse_spyglass_m5 "full moon"
//itemuse_spyglass_m6 "waning gibbous"
//itemuse_spyglass_m7 "third quarter"
//itemuse_spyglass_m8 "waning crescent"
//itemuse_spyglass_tr "Trammel is in the %s phase."
//itemuse_steal "You must steal this first."
//itemuse_sweb_stuck "You are stuck on the %s"
//itemuse_tdummy_arch "You cannot train archery on this."
//itemuse_tdummy_p "You must be standing in front of or behind the dummy to use it."
//itemuse_tdummy_skill "You can learn alot from a dummy, but you've already learned it all."
//itemuse_telescope "Wow you can see the sky!"
//itemuse_tillerman "Arrg stop that."
//itemuse_toofar "Target is too far away"
//itemuse_tracker_attune "Who do you want to attune to ?"
//itemuse_trashcan "You trash the item. It will decay in 15 seconds."
//itemuse_unable "You can't think of a way to use that item."
//itemuse_weapon_immune "It appears immune to your blow"
//itemuse_weapon_promt "What do you want to use this on?"
//itemuse_weapon_wwait "You must wait for the wool to grow back"
//itemuse_wool_create "You create some yarn."
//lockpicking_nopick "You need a lock pick."
//lockpicking_preach "Your pick must be on your person."
//lockpicking_reach "You can't reach that."
//lockpicking_witem "Use the lock pick on a lockable item."
//login_player "There is 1 other player here."
//login_players "There are %d other players here."
//login_lastlogged "Last logged: %s"
//lumberjacking_1 "Try chopping elsewhere."
//lumberjacking_2 "There is nothing here to chop."
//lumberjacking_3 "This is not a tree."
//lumberjacking_4 "There is no wood left to harvest."
//lumberjacking_5 "You hack at the tree and produce some kindling."
//lumberjacking_6 "Try chopping a tree."
//lumberjacking_close "You cannot chop so close to yourself."
//lumberjacking_los "You have no line of sight to that location"
//lumberjacking_reach "That is too far away."
//lumberjacking_tool "You must use an axe."
//magery_1 "You cannot target an item with this spell."
//magery_2 "You cannot target a character with this spell."
//magery_3 "You cannot target yourself with this spell."
//magery_4 "You must target the ground with this spell."
//magery_5 "You have not yet finished preparing the spell."
//magery_6 "An anti-magic field disturbs the spell."
//magery_7 "You cannot target a player with this spell."
//magery_8 "You cannot target an NPC with this spell."
//makesuccess_1 "Due to your poor skill, the item is of shoddy quality"
//makesuccess_2 "You were barely able to make this item. It is of poor quality"
//makesuccess_3 "You make the item, but it is of below average quality"
//makesuccess_4 "The item is of above average quality"
//makesuccess_5 "The item is of excellent quality"
//makesuccess_6 "Due to your exceptional skill, the item is of superior quality"
//macro_opendoor "Opening door..."
//meditation_peace_1 "You are at peace."
//meditation_peace_2 "You are at peace."
//meditation_try "You attempt a meditative trance."
//mining_1 "Try mining elsewhere."
//mining_2 "There is nothing here to mine for."
//mining_3 "There is no ore here to mine."
//mining_4 "Try mining in rock!"
//mining_cantuse "You can't use the %s where it is."
//mining_close "You cannot mine so close to yourself."
//mining_consumed "It is consumed in the fire."
//mining_fire "The fire is not hot enough to melt this."
//mining_forge "You must be near a forge to smelt"
//mining_ingots "Use a smith hammer to make items from ingots."
//mining_los "You have no line of sight to that location"
//mining_not_ore "You need to target the ore you want to smelt"
//mining_nothing "You smelt the %s but are left with nothing useful."
//mining_reach "That is too far away."
//mining_skill "You lack the skill to smelt %s"
//mining_tool "You must use a shovel or pick."
//mining_smelt "smelt"
//msg_acc_badpass "Bad password for this account."
//msg_acc_block "Account '%s' blocked"
//msg_acc_blocked "Account blocked. Send email to admin %s."
//msg_acc_denied "Sorry, but your access has been denied."
//msg_acc_gused "All guest accounts are currently used."
//msg_acc_kick "A'%s' was %sed by '%s'"
//msg_acc_needpass "Must supply a password."
//msg_acc_priv "You are not privileged to do that"
//msg_acc_unk "Unknown account name '%s'. Try using a 'guest' account."
//msg_acc_wcli "Bad login format. Check Client Version '%s' ?"
//msg_acc_passclear "Password has been cleared."
//msg_acc_passclear_relog "Log out, then back in to set the new password."
//msg_acc_acceptpass "Password has been set."
//msg_acc_invalidpass "Invalid password."
//msg_acc_guesthit "The guest curse strikes you."
//msg_alreadyonline "Already online"
//msg_arrdep_1 "%s has %s %s."
//msg_arrdep_2 "arrived in"
//msg_arrdep_3 "departed from"
//msg_bounce_pack "in your pack"
//msg_cantpush "You are not strong enough to push %s out of the way."
//msg_cantsleep "Can't sleep here"
//msg_cmd_lackpriv "You lack privilege to do this."
//msg_corpse_of "The remains of %s"
//msg_coward_1 "You have retreated from the battle with %s"
//msg_coward_2 "%s has retreated from the battle."
//msg_eatsome "eat some %s"
//msg_emote_1 "*You see %ss %s %s*"
//msg_emote_2 "*Your %s %s*"
//msg_emote_3 "*You see %ss %s*"
//msg_emote_4 "*Your %s*"
//msg_emote_5 "*You see %s %s*"
//msg_emote_6 "*You %s*"
//msg_emote_7 "*You see %s %s*"
//msg_err_invset "Invalid Set"
//msg_err_noblankring "You can't put blank keys on a keyring."
//msg_err_not4sale "That's not a saleable item."
//msg_err_notgamepiece "That is not a game piece"
//msg_err_notkey "This is not a key."
//msg_exp_change_0 "You have %s %s experience."
//msg_exp_change_1 "a bit of"
//msg_exp_change_2 "a small amount of"
//msg_exp_change_3 "a little"
//msg_exp_change_4 "some"
//msg_exp_change_5 "a moderate amount of"
//msg_exp_change_6 "alot of"
//msg_exp_change_7 "large amounts of"
//msg_exp_change_8 "huge amounts of"
//msg_exp_change_gain "gained"
//msg_exp_change_lost "lost"
//msg_exp_lvlchange_0 "You have %s a level"
//msg_exp_lvlchange_1 "You have %s some levels"
//msg_exp_lvlchange_gain "gained"
//msg_exp_lvlchange_lost "lost"
//msg_fatigue "You are too fatigued to move."
//msg_feet "at your feet. It is too heavy."
//msg_figurine_notyours "This figurine is not yours"
//msg_follow_arrow "Follow the Arrow"
//msg_food_lvl_1 "starving"
//msg_food_lvl_2 "very hungry"
//msg_food_lvl_3 "hungry"
//msg_food_lvl_4 "fairly content"
//msg_food_lvl_5 "content"
//msg_food_lvl_6 "fed"
//msg_food_lvl_7 "well fed"
//msg_food_lvl_8 "stuffed"
//msg_food_lvl_looks "looks %s"
//msg_food_lvl_other "%s looks %s"
//msg_food_lvl_self "You are %s"
//msg_forgiven "You have been forgiven"
//msg_frozen "You are frozen and can not move."
//msg_gmpage_canceled "Game Master Page Cancelled."
//msg_gmpage_notified "Available Game Masters have been notified of your request."
//msg_gmpage_qnum "There are %d messages queued ahead of you"
//msg_gmpage_qued "There is no Game Master available to take your call. Your message has been queued."
//msg_gmpage_rec "GM Page from %s [0%lx] @ %d,%d,%d,%d : %s"
//msg_gmpage_update "You have an existing page. It has been updated."
//msg_gmpages "There are %d GM pages pending. Use %cPAGE command."
//msg_gmpages_none "No GM pages queued. Use .page ?"
//msg_gmpages_current "Current GM .PAGE Account=%s (%s) Reason='%s' Time=%lld."
//msg_guards "Guards can now be called on you!"
//msg_guest "Your guest curse prevents you from taking this action"
//msg_guildresign "You cannot quit your %s while in a fight"
//msg_heavy "That is too heavy. You can't move that."
//msg_hunger "You are %s"
//msg_invis_off "Invis OFF"
//msg_invis_on "Invis ON"
//msg_invul_off "Invulnerability OFF"
//msg_invul_on "Invulnerability ON"
//msg_it_is_dead "It is dead."
//msg_itemplace "You put the %s %s."
//msg_jailed "You have been jailed"
//msg_key_blanks "Both keys are blank."
//msg_key_cantreach "You can't reach it."
//msg_key_doorlocked "This door is locked."
//msg_key_dupebank "The duplicate key is in your bank account."
//msg_key_failc "You fail to copy the key."
//msg_key_isblank "The key is a blank."
//msg_key_nolock "That does not have a lock."
//msg_key_notblanks "To copy keys get a blank key"
//msg_key_setname "What would you like to name the key?"
//msg_key_targ "Use a key on a locked item or another key to copy."
//msg_key_targ_cont_lock "You lock the container."
//msg_key_targ_cont_ulock "You unlock the container."
//msg_key_targ_door_lock "You lock the door."
//msg_key_targ_door_ulock "You unlock the door."
//msg_key_targ_hold_lock "You lock the hold."
//msg_key_targ_hold_ulock "You unlock the hold."
//msg_key_targ_nolock "That does not have a lock."
//msg_key_targ_reach "You can't reach it."
//msg_key_targ_ship_lock "You lock the ship."
//msg_key_targ_ship_ulock "You unlock the ship."
//msg_key_targ_sign "What should the sign say?"
//msg_key_wronglock "The key does not fit into that lock."
//msg_killed_by "%c'%s' was killed by "
//msg_mailbag_drop_1 "Drop mail on other players"
//msg_mailbag_drop_2 "'%s' has dropped mail on you."
//msg_maxchars "You already have %d character(s)."
//msg_summon_ceiling "The ceiling is too low for the summoned creature!"
//msg_summon_invalidtarg "The creature cannot be summoned at this location."
//msg_mount_ceiling "The ceiling is too low for you!"
//msg_mount_dist "You can't reach the creature."
//msg_mount_dontown "You dont own that horse."
//msg_mount_unable "You are not physically capable of riding a horse."
//msg_bonded_dead_cantmount "The creature is dead and cannot be mounted."
//msg_murderer "Murderer!"
//msg_noto_change_0 "You have %s %s %s."
//msg_noto_change_1 "a bit of"
//msg_noto_change_2 "a small amount of"
//msg_noto_change_3 "a little"
//msg_noto_change_4 "some"
//msg_noto_change_5 "a moderate amount of"
//msg_noto_change_6 "alot of"
//msg_noto_change_7 "large amounts of"
//msg_noto_change_8 "huge amounts of"
//msg_noto_change_gain "gained"
//msg_noto_change_lost "lost"
//msg_noto_gettitle "You are now %s"
//msg_overload "You are too overloaded to move."
//msg_pet_food_1 "confused"
//msg_pet_food_2 "very unhappy"
//msg_pet_food_3 "unhappy"
//msg_pet_food_4 "fairly content"
//msg_pet_food_5 "content"
//msg_pet_food_6 "happy"
//msg_pet_food_7 "very happy"
//msg_pet_food_8 "extremely happy"
//msg_pet_happy_1 "confused"
//msg_pet_happy_2 "ravenously hungry"
//msg_pet_happy_3 "very hungry"
//msg_pet_happy_4 "hungry"
//msg_pet_happy_5 "a little hungry"
//msg_pet_happy_6 "satisfied"
//msg_pet_happy_7 "very satisfied"
//msg_pet_happy_8 "full"
//msg_push "You shove %s out of the way."
//msg_region_enter "You have entered %s"
//msg_region_guard_art "the"
//msg_region_guards_1 "You are now under the protection of %s guards"
//msg_region_guards_2 "You have left the protection of %s guards"
//msg_region_guardsp "You are under the protection of %s guards"
//msg_region_guardspt "the"
//msg_region_pvpnot "You lose your safety from other players."
//msg_region_pvpsafe "You are safe from other players here."
//msg_region_safetyget "You have a feeling of complete safety"
//msg_region_safetylose "You lose your feeling of safety"
//msg_region_water_1 "You are stranded in the water !"
//msg_region_water_2 "You have drifted to the nearest shore."
//msg_region_reddef "You have %s the red region."
//msg_region_redenter "entered"
//msg_region_redleft "left"
//msg_rename_cancel "%s Renaming Canceled"
//msg_rename_success "%s renamed: %s"
//msg_rename_wname "%s name %s is not allowed."
//msg_seed_atree "Already a tree here"
//msg_seed_nogood "These seeds are no good"
//msg_seed_reach "You can't reach this"
//msg_seed_targsoil "Try planting in soil"
//msg_serv_ao "Server is in admin only mode."
//msg_serv_full "Sorry the server is full. Try again later."
//msg_serv_ld "Server is in local debug mode."
//msg_serv_shutdown "Server going down in %lld minute(s)."
//msg_serv_shutdown_cancel "Shutdown has been interrupted."
//msg_serv_shutdown_soon "WARNING: The system is scheduled to shutdown soon"
//msg_shipname_promt "What would you like to name the ship?"
//msg_steal "That is not yours. You will have to steal the item"
//msg_stepon_body "You step on the body of %s."
//msg_stonereg_time "It will regenerate in %d seconds"
//msg_targ_link "First object must be a dynamic item, try again."
//msg_targ_link_same "That's the same object. Link cancelled."
//msg_targ_link2 "What do you want to link it to ?"
//msg_targ_links "These items are now linked."
//msg_targ_pc "Pick other corner:"
//msg_targ_unexpected "Unexpected target info"
//msg_targ_dynamic "Must select a dynamic object."
//msg_targ_moved "Targetted item moved?"
//msg_targ_gone "Targetted item is gone?"
//msg_toofar_vendor "Too far away from the Vendor"
//msg_trade_cantmove "You cannot move items that are in trade windows."
//msg_trade_sent_gold "You traded %lu gold to %s."
//msg_trade_sent_plat "You traded %lu platinum to %s."
//msg_trade_sent_plat_gold "You traded %lu platinum and %lu gold to %s."
//msg_trade_received_gold "You received %lu gold from %s."
//msg_trade_received_plat "You received %lu platinum from %s."
//msg_trade_received_plat_gold "You received %lu platinum and %lu gold from %s."
//msg_trade_refuse "%s is refusing all trades."
//msg_trade_toofar "You are too far away to trade items"
//msg_trade_wait "You should wait %i seconds more before accepting."
//msg_unconscious "You are unconscious and can't move."
//msg_where_area "I am in %s (%s)"
//msg_where_room "I am in %s in %s (%s)"
//msg_where "I am at %s."
//msg_wrestling_nogo "Sorry wrestling moves not available yet"
//msg_younotice_1 "You notice %s %s %s."
//msg_younotice_2 "You notice %s %s %s%s %s"
//msg_younotice_s "'s"
//msg_younotice_your "your"
//multi_lockdown "The item has been locked down."
//multi_lockup "The item has been un-locked from the structure."
//musicanship_notool "You have no musical instrument available"
//musicanship_poor "You play poorly."
//npc_vendor_guards "Ahh, Guards my goods are gone !!"
//npc_vendor_sell_ty "Here you are, %d gold coin%s. I thank thee for thy business."
//non_alive "That does not appear to be a living being."
//npc_banker_deposit "I shall deposit %d gold in your account"
//npc_generic_crim "Help! Guards a Criminal!"
//npc_generic_dontwant "They don't appear to want the item"
//npc_generic_gone_1 "Well it was nice speaking to you %s but I must go about my business"
//npc_generic_gone_2 "Nice speaking to you %s"
//npc_generic_interrupt "Excuse me %s, but %s wants to speak to me"
//npc_generic_seecrim "Help! Guards a Criminal!"
//npc_generic_seemons "Help! Guards a Monster!"
//npc_generic_snooped_1 "Get thee hence, busybody!"
//npc_generic_snooped_2 "What do you think your doing ?"
//npc_generic_snooped_3 "Ack, away with you!"
//npc_generic_snooped_4 "Beware or I'll call the guards!"
//npc_guard_strike_1 "Thou shalt regret thine actions, swine!"
//npc_guard_strike_2 "Death to all evil!"
//npc_guard_strike_3 "Take this vile criminal!"
//npc_guard_strike_4 "Evildoers shay pay!"
//npc_guard_strike_5 "Take this swine!"
//npc_guard_threat_1 "%s thou art a cowardly swine."
//npc_guard_threat_2 "You shall get whats coming to you %s"
//npc_guard_threat_3 "Evildoers shay pay %s!"
//npc_guard_threat_4 "Beware of me foul %s"
//npc_guard_threat_5 "Get thee gone foul %s"
//npc_healer_fail_1 "I'm sorry but I cannot resurrect you"
//npc_healer_fail_2 "Ah! My magic is failing!"
//npc_healer_manifest "I can't see you clearly ghost. Manifest for me to heal thee."
//npc_healer_range "You are too far away ghost. Come closer."
//npc_healer_ref_crim_1 "Thou art a criminal, I shall not resurrect you."
//npc_healer_ref_crim_2 "Because of your lawless ways, I shall not help you."
//npc_healer_ref_crim_3 "It wouldn't be right to help someone like you."
//npc_healer_ref_evil_1 "Thou hast committed too many unholy acts to be resurrected"
//npc_healer_ref_evil_2 "Thou hast strayed from the virtues and I shall not resurrect you."
//npc_healer_ref_evil_3 "Thy soul is too dark for me to resurrect."
//npc_healer_ref_good_1 "You are good, why would I help you."
//npc_healer_ref_good_2 "Change thy virtuous ways, and I may consider resurrecting you."
//npc_healer_ref_good_3 "Muhaaahaa, You have got to be kidding, I shall not resurrect such as thee."
//npc_healer_res_1 "Thou art dead, but 'tis within my power to resurrect thee. Live!"
//npc_healer_res_2 "Allow me to resurrect thee ghost. Thy time of true death has not yet come."
//npc_healer_res_3 "Perhaps thou shouldst be more careful. Here, I shall resurrect thee."
//npc_healer_res_4 "Live again, ghost! Thy time in this world is not yet done."
//npc_healer_res_5 "I shall attempt to resurrect thee."
//npc_pet_cantsell "I can't sell this"
//npc_pet_carrynothing "I'm carrying nothing."
//npc_pet_confused "*looks confused*"
//npc_pet_days_left "I have been paid to work for %d more days."
//npc_pet_decide_master "%s appears to have decided that it is better off without a master!"
//npc_pet_deserted "You sense that %s has deserted you."
//npc_pet_employed "Sorry I am already employed."
//npc_pet_failure "Sorry"
//npc_pet_food_no "No thank you."
//npc_pet_food_ty "Mmm. Thank you."
//npc_pet_getgold_1 "Here is %d gold. I will keep 1 days wage on hand. To get any items say 'Inventory'"
//npc_pet_getgold_2 "I only have %d gold. That is less that a days wage. Tell me 'release' if you want me to leave."
//npc_pet_hire_amnt "I can be hired for %d gold per day."
//npc_pet_hire_rate "I require %d gold per day for hire."
//npc_pet_hire_time "I will work for you for %d days"
//npc_pet_hire_timeup "I'm sorry but my hire time is up."
//npc_pet_inv_only "You can only price things in my inventory."
//npc_pet_items_buy "This contains the items I have bought."
//npc_pet_items_sample "Put sample items like you want me to purchase in here"
//npc_pet_items_sell "Put items you want me to sell in here."
//npc_pet_money "I will keep this money in account."
//npc_pet_not_enough "Sorry thats not enough for a days wage."
//npc_pet_not_for_hire "Sorry I am not available for hire."
//npc_pet_not_work "I will not work for you."
//npc_pet_sell "I will attempt to sell this item for you."
//npc_pet_setprice "What item would you like to set the price of?"
//npc_pet_success "Yes Master"
//npc_pet_targ_att "Who do you want to attack?"
//npc_pet_targ_follow "Who should they follow?"
//npc_pet_targ_friend "Click on the player whom you wish to make a co-owner."
//npc_pet_targ_friend_already "That person is already a friend."
//npc_pet_targ_friend_success1 "%s will now accept movement commands from %s.")
//npc_pet_targ_friend_success2 "%s has granted you the ability to give orders to their pet %s. This creature will now consider you as a friend.")
//npc_pet_targ_friend_summoned "Summoned creatures are loyal only to their summoners.")
//npc_pet_targ_unfriend "Click on the player whom you wish to remove as a co-owner."
//npc_pet_targ_unfriend_notfriend "That person is not a friend."
//npc_pet_targ_unfriend_success1 "%s will no longer accept movement commands from %s."
//npc_pet_targ_unfriend_success2 "%s has no longer granted you the ability to give orders to their pet %s. This creature will no longer consider you as a friend."
//npc_pet_targ_go "Where should they go?"
//npc_pet_targ_guard "What should they guard?"
//npc_pet_targ_guard_success "%s is now guarding you."
//npc_pet_targ_transfer "Click on the person to transfer ownership to."
//npc_pet_targ_transfer_summoned "You cannot transfer ownership of a summoned creature."
//npc_pet_wage_cost "I will work for %d gold"
//npc_pet_weak "I'm too weak to carry that. "
//npc_stablemaster_feed "feed the %s"
//npc_stablemaster_full "I'm sorry the stables are full"
//npc_stablemaster_toomany "You have too many pets in the stables!"
//npc_stablemaster_targ "Which animal wouldst thou like to stable here?"
//npc_stablemaster_targ_success "Your pet has been stabled."
//npc_stablemaster_targ_fail "You can't stable that!"
//npc_stablemaster_targ_los "That is too far away."
//npc_stablemaster_targ_owner "You do not own that pet!"
//npc_stablemaster_targ_summon "I can not stable summoned creatures."
//npc_stablemaster_targ_unload "You need to unload your pet."
//npc_stablemaster_claim "Here you go... and good day to you!"
//npc_stablemaster_claim_nopets "But I have no animals stabled with me at the moment!"
//npc_stablemaster_claim_follower "%s remained in the stables because you have too many followers."
//npc_text_murd_1 "Thy conscience is clear."
//npc_text_murd_2 "Although thou hast committed murder in the past, the guards will still protect you."
//npc_text_murd_3 "Your soul is black with guilt. Because thou hast murdered, the guards shall smite thee."
//npc_text_murd_4 "Thou hast done great naughty! I wouldst not show my face in town if I were thee."
//npc_trainer_dunno_1 "I know nothing about that"
//npc_trainer_dunno_2 "I know nothing about %s"
//npc_trainer_dunno_3 "You know more about %s than I do"
//npc_trainer_dunno_4 "You already know as much as I can teach of %s"
//npc_trainer_enemy "I would never train the likes of you. "
//npc_trainer_forgot "I can't remember what I was supposed to teach you "
//npc_trainer_price "For %d gold I will train you in all I know of %s. For less gold I will teach you less"
//npc_trainer_price_1 "For a fee I can teach thee of "
//npc_trainer_price_2 "more"
//npc_trainer_price_3 ", "
//npc_trainer_success "Let me show you something of how this is done"
//npc_trainer_thatsall_1 "That is all I can teach."
//npc_trainer_thatsall_2 "I wish I could teach more but I cannot."
//npc_trainer_thatsall_3 "There is nothing that I can teach you."
//npc_trainer_thatsall_4 " and "
//npc_vendor_b1 "That will be %lld gold coin%s. "
//npc_vendor_ca "s"
//npc_vendor_cantafford "I cannot afford any more at the moment"
//npc_vendor_hyare "Here you are, %s"
//npc_vendor_no_goods "Sorry I have no goods to sell"
//npc_vendor_nomoney "Alas I have run out of money."
//npc_vendor_nomoney1 "Begging thy pardon, but thou canst not afford that."
//npc_vendor_nothing_buy "You have nothing I'm interested in"
//npc_vendor_nothing_sell "Sorry I have nothing of interest to you."
//npc_vendor_cantreach "You can't reach the Vendor"
//npc_vendor_s1 "That is %lld gold coin%s worth of goods."
//npc_vendor_setprice_1 "Setting price of %s to %d"
//npc_vendor_setprice_2 "What do you want the price to be?"
//npc_vendor_stat_gold_1 "I have %d gold on hand. "
//npc_vendor_stat_gold_2 "for which I will work for %d more days. "
//npc_vendor_stat_gold_3 "I have %d items to sell."
//npc_vendor_stat_gold_4 "I restock to %d gold in %d minutes."
//npc_vendor_ty "I thank thee for thy business."
//npc_vendor_cantbuy "You cannot buy that."
//npc_vendor_cantsell "You cannot sell that."
//npc_vendor_buyfast "You are buying too fast."
//npc_vendor_sellfast "You are selling too fast."
//npc_vendor_sellmuch "You cannot sell so much."
//party_added "You have been added to the party."
//party_decline_1 "%s: Does not wish to join the party."
//party_decline_2 "You notify %s that you do not wish to join the party."
//party_disbanded "Your party has disbanded."
//party_invite "You have invited %s to join the party."
//party_invite_targ "%s: You are invited to join the party. Type /accept to join or /decline to decline the offer."
//party_joined "%s: joined the party."
//party_leave_1 "%s has been removed from your party."
//party_leave_2 "You have been removed from the party."
//party_leave_last_person "The last person has left the party..."
//party_loot_allow "You have chosen to allow your party to loot your corpse."
//party_loot_block "You have chosen to prevent your party from looting your corpse."
//party_msg "[PARTY]: %s"
//party_no_self_add "You cannot add yourself to a party."
//party_select "You may only add living things to your party!"
//party_targ_who "Who would you like to add to your party?"
//party_nonpcadd "The creature ignores your offer."
//party_notleader "You may only add members to the party if you are the leader."
//party_is_full "You may only have 10 in your party."
//party_already_in_this "This person is already in your party!"
//party_already_in "This person is already in a party!"
//party_autodecline "This person auto refuse any invite!"
//party_add_too_fast "You must wait a bit before inviting someone else!"
//poisoning_select_1 "What poison do you want to use?"
//poisoning_success "You apply the poison."
//poisoning_witem "You can only poison food or piercing weapons."
//provocation_emote_1 "looks peaceful"
//provocation_emote_2 "looks furious"
//provocation_player "You can not provoke players!"
//provocation_upset "You are really upset about this"
//provoke_select "Who do you want to provoke them against?"
//provoke_unable "You can only provoke living creatures."
//reach_fail "You can't reach that."
//reach_ghost "Your ghostly hand passes through the object."
//reach_unable "You can't use this where it is."
//removetraps_reach "You can't reach it."
//removetraps_witem "You should use this skill to disable traps"
//repair_1 "repair"
//repair_2 "really damage"
//repair_3 "slightly damage"
//repair_4 "fail to repair"
//repair_5 "destroy"
//repair_anvil "You must be near an anvil to repair"
//repair_full "The item is already in full repair."
//repair_lack_1 "You lack %s to repair this."
//repair_lack_2 "components"
//repair_msg "%s the %s"
//repair_not "The item is not repairable"
//repair_reach "Can't repair this where it is !"
//repair_unk "You have trouble figuring out the item."
//repair_worn "Can't repair an item being worn !"
//resistmagic "You feel yourself resisting magical energy."
//server_resync_failed "Resync FAILED!"
//server_resync_start "Server is being PAUSED for Resync"
//server_resync_success "Resync complete!"
//server_resync_restart "Resync restart"
//server_worldsave_notify "World save in 10 seconds"
//server_worldsave "World save has been initiated."
//server_worldstaticsave "World statics save has been initiated."
//skill_noskill "Skill not implemented!"
//skillwait_1 "You can't do much in your current state."
//skillwait_2 "You are preoccupied with thoughts of battle."
//skillwait_3 "You must wait to perform another action."
//sleep_awake_1 "You are violently awakened"
//sleep_awake_2 "That is not a corpse!"
//smithing_fail "You need ingots for smithing."
//smithing_forge "You must be near a forge to smith ingots"
//smithing_hammer "You must weild a smith hammer of some sort."
//smithing_reach "The ingots must be on your person"
//snooping_attempting "attempting to peek into"
//snooping_cant "You can not peek into the container."
//snooping_failed "You failed to peek into the container."
//snooping_reach "That is too far away."
//spell_alcohol_hic "*Hic*"
//spell_animdead_fail "The corpse stirs for a moment then falls!"
//spell_animdead_nc "That is not a corpse!"
//spell_create_food "You magically create food in your backpack: %s"
//spell_dispellf_wt "That is not a field!"
//spell_enchant_activate "Magic items must be on your person to activate."
//spell_enchant_lack "This item lacks any enchantment."
//spell_gate_am "Antimagic blocks the gate"
//spell_gen_fizzles "The spell fizzles"
//spell_looks "looks %s"
//spell_poison_1 "sickly"
//spell_poison_2 "very ill"
//spell_poison_3 "extremely sick"
//spell_poison_4 "deathly sick"
//spell_osipoison_lesser "feel a bit nauseous"
//spell_osipoison_standard "feel disorientated and nauseous!"
//spell_osipoison_greater "begin to feel pain throughout your body!"
//spell_osipoison_deadly "feel extremely weak and are in severe pain!"
//spell_osipoison_lethal "are in extreme pain, and require immediate aid!"
//spell_osipoison_lesser1 "looks ill."
//spell_osipoison_standard1 "looks extremely ill."
//spell_osipoison_greater1 "stumbles around in confusion and pain."
//spell_osipoison_deadly1 "is wracked with extreme pain."
//spell_osipoison_lethal1 "begins to spasm uncontrollably."
//spell_recall_blank "The recall rune is blank."
//spell_recall_fadec "The recall rune fades completely."
//spell_recall_faded "The recall rune's magic has faded"
//spell_recall_notrune "That item is not a recall rune."
//spell_recall_sfade "The recall rune is starting to fade."
//spell_mark_cont "The rune must be on your person to mark."
//spell_res_am "Anti-Magic blocks the Resurrection!"
//spell_res_rejoin "Your spirit rejoins your body."
//spell_res_robename "Resurrection Robe"
//spell_targ_cont "Can't cast a spell on this where it is"
//spell_targ_fieldc "Can't target fields directly on a character."
//spell_targ_los "Target is not in line of sight"
//spell_targ_noeffect "This spell has no effect on objects"
//spell_targ_obj "This spell needs a target object"
//spell_tele_am "An anti-magic field blocks you"
//spell_tele_cant "You can't teleport to that spot."
//spell_tele_jailed_1 "You feel the world is punishing you."
//spell_tele_jailed_2 "You feel you should be ashamed of your actions."
//spell_try_am "An anti-magic field disturbs the spell."
//spell_try_dead "This is beyond your ability."
//spell_try_frozenhands "You cannot cast spells while your hands are frozen."
//spell_try_nobook "You don't have a spellbook handy."
//spell_try_nomana "You lack sufficient mana for this spell"
//spell_try_notithing "You must have at least %s Tithing Points to use this ability" //1060173
//spell_try_noregs "You lack %s for this spell"
//spell_try_notyourbook "The spell is not in your spellbook."
//spell_try_thereg "reagents"
//spell_wand_nocharge "It seems to be out of charges"
//spell_youfeel "You feel %s"
//spiritspeak_success "You establish a connection to the netherworld."
//stealing_corpse "You can't steal from corpses"
//stealing_empty "They have nothing to steal"
//stealing_gameboard "You can't steal from game boards"
//stealing_heavy "That is too heavy."
//stealing_mark "Your mark is too far away."
//stealing_noneed "No need to steal this"
//stealing_nothing "Nothing to steal here."
//stealing_pickpocket "Just dclick this to practice stealing"
//stealing_reach "You can't reach it."
//stealing_safe "Can't harm other players here."
//stealing_someone "stealing"
//stealing_stop "No stealing is possible here."
//stealing_trade "You can't steal from trade windows"
//stealing_your "attempting to steal"
//taming_1 "I won't hurt you."
//taming_2 "I always wanted a %s like you"
//taming_3 "Good %s"
//taming_4 "Here %s"
//taming_cant "You can't tame them."
//taming_los "You can not see the creature."
//taming_reach "You are too far away."
//taming_remember "The %s remembers you and accepts you once more as it's master."
//taming_success "It seems to accept you as master"
//taming_tame "%s is already tame."
//taming_tamed "%s cannot be tamed."
//taming_ymaster "You are your own master."
//target_promt "What do you want to use this on?"
//target_command "Select object to set/command '%s'."
//menu_unexpected "Unexpected menu info."
//tasteid_char "Try tasting some item."
//tasteid_result "It tastes like %s."
//tasteid_self "Yummy!"
//tasteid_unable "You can't use this."
//tracking_skillmenu_title "Tracking"
//tracking_skillmenu_animals "Animals"
//tracking_skillmenu_monsters "Monsters"
//tracking_skillmenu_humans "Humans"
//tracking_skillmenu_players "Players"
//tracking_cancel "Tracking Cancelled"
//tracking_fail_animal "You see no evidence of animals in the area."
//tracking_fail_monster "You see no evidence of creatures in the area."
//tracking_fail_human "You see no evidence of people in the area."
//tracking_fail "You see no evidence of those in the area."
//tracking_result_0 "%s is%s %s"
//tracking_result_1 "%s is%s near to the %s"
//tracking_result_2 "%s is%s to the %s"
//tracking_result_3 "%s is%s far to the %s"
//tracking_result_4 "%s is%s very far to the %s"
//tracking_result_disc " disconnected"
//tracking_unable "You cannot locate your target"
//tracking_end "You have lost your quarry."
//rune_to "a recall rune for"
//rune_location_unk "an unknown location"
//key_to "Key to: "
//stone_for "Stone for the "
//rune_name "Rune"
//key_name "Key"
//stone_name "Stone"
//hl_no_client "Currently there are no clients online"
//hl_one_client "One client is online:"
//hl_many_clients "The number of clients online is"
//skilltitle_neophyte "Neophyte"
//skilltitle_novice "Novice"
//skilltitle_apprentice "Apprentice"
//skilltitle_journeyman "Journeyman"
//skilltitle_expert "Expert"
//skilltitle_adept "Adept"
//skilltitle_master "Master"
//skilltitle_grandmaster "Grandmaster"
//skilltitle_elder "Elder"
//skilltitle_elder_bushido "Tatsujin"
//skilltitle_elder_ninjitsu "Shinobi"
//skilltitle_legendary "Legendary"
//skilltitle_legendary_bushido "Kengo"
//skilltitle_legendary_ninjitsu "Ka-ge"
//target_cancel_1 "Targeting cancelled."
//target_cancel_2 "Previous targeting cancelled."
//where_to_summon "Where would you like to summon the"
//where_to_place "Where would you like to place the"
//use_spyglass_land "You see land to the"
//use_spyglass_dark "There isn't enough sun light to see land!"
//use_spyglass_weather "The weather is too rough to make out any land!"
//use_spyglass_no_land "You can't see any land."
//console_no_admin "Sorry you don't have admin level access"
//console_welcome_2 "Welcome to the Remote Admin Console"
//console_welcome_1 "Welcome to"
//console_not_priv "This account does not exist or is not privileged to log in via telnet."
//map_is_blank "This map is blank."
//gainradius_not_met "This action was so easy that it will not improve your skill."
//drink_full "You are way too stuffed to drink this now."
//title_owner "Owner "
//title_admin "Admin "
//title_dev "Dev "
//title_gm "GM "
//title_seer "Seer "
//title_counsel "Counselor "
//title_lady "Lady "
//title_lord "Lord "
//title_criminal "Criminal"
//title_murderer "Murderer"
//title_article_male "The "
//title_article_female "The "