Exclude code and dependencies from the final version of the game #238
-
Hello I am new to Unreal (sorry for the noob question). I would like to use UnrealCLR to develop (and port my old tools written in C#) in Unreal, I was wondering if I use UnrealCLR only to make tools and maybe depend on third party .Net libs how much of it and these libraries will be in the final version of the game? Thank you! |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 4 replies
-
You can ship any 3rd-party libraries with the final version of the game as long as it's compatible with the plugin. Certain 3rd-party dependencies don't support unloadability, so they might block hot reload. |
Beta Was this translation helpful? Give feedback.
You can ship any 3rd-party libraries with the final version of the game as long as it's compatible with the plugin. Certain 3rd-party dependencies don't support unloadability, so they might block hot reload.