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Exposure of managed functions to blueprints #76

Answered by nxrighthere
TheEndHunter asked this question in Help
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The managed function is ignored by the plugin because it doesn't match the arguments in blueprints. At the moment, it's possible to pass to the function only an object which might have properties as parameters, but it's not possible to pass custom arguments (this is work-in-progress, see #33).

To get an idea of how to pass an object, see TestBlueprintActorFunction() and TestBlueprintComponentFunction() in this test. Optionally, managed functions also might have no arguments.

To pass data back to blueprints, you can use event dispatchers.

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