Accessing events in a GameModeBase
blueprint
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nxrighthere
PeterMHammond
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Is there a way to access the GameModeBase Blueprint, so I can use this as the central point for setting configurations for and bringing events in from the UnrealCLR project? |
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Answered by
nxrighthere
Apr 23, 2021
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Hey. This API is not exposed yet, please, see the roadmap. |
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nxrighthere
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GameModeBase
is exposed in bd3d98f. You can retrieve it usingWorld.GetGameMode()
method.