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rackwidget.go
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package dctycoon
import (
"fmt"
"time"
"github.com/nzin/dctycoon/global"
"github.com/nzin/dctycoon/supplier"
"github.com/nzin/sws"
log "github.com/sirupsen/logrus"
"github.com/veandco/go-sdl2/sdl"
)
const (
CHASSIS_OFFSET = 35
RACK_SIZE = 15
)
type ServerDragPayload struct {
item *supplier.InventoryItem
}
func (self *ServerDragPayload) GetType() int32 {
return global.DRAG_RACK_SERVER
}
func (self *ServerDragPayload) PayloadAccepted(bool) {
}
type ServerMovePayload struct {
inventory *supplier.Inventory
item *supplier.InventoryItem
rackchassis *RackChassisWidget
}
func (self *ServerMovePayload) GetType() int32 {
return global.DRAG_RACK_SERVER_FROM_TOWER
}
func (self *ServerMovePayload) PayloadAccepted(accepted bool) {
if accepted == false {
self.inventory.UninstallItem(self.item)
}
// self.rackchassis.inmove = nil
// self.rackchassis.PostUpdate()
}
type RackWidgetLine struct {
sws.LabelWidget
item *supplier.InventoryItem
}
func (self *RackWidgetLine) MousePressDown(x, y int32, button uint8) {
payload := &ServerDragPayload{
item: self.item,
}
var parent sws.Widget
parent = self
for parent != nil {
x += parent.X()
y += parent.Y()
parent = parent.Parent()
}
if self.item.Pool != nil {
color := uint32(global.VPS_COLOR)
if self.item.Pool.IsVps() == false {
color = global.PHYSICAL_COLOR
}
sws.NewDragEventSprite(x, y, global.GlowImage("assets/ui/"+self.item.Serverconf.ConfType.ServerSprite+"0.png", color), payload)
} else {
sprite, _ := global.LoadImageAsset("assets/ui/" + self.item.Serverconf.ConfType.ServerSprite + "0.png")
sws.NewDragEventSprite(x, y, sprite, payload)
}
}
func (self *RackWidgetLine) UpdateSprite() {
if self.item.Pool != nil {
color := uint32(global.VPS_COLOR)
if self.item.Pool.IsVps() == false {
color = global.PHYSICAL_COLOR
}
self.LabelWidget.SetImageSurface(global.GlowImage("assets/ui/"+self.item.Serverconf.ConfType.ServerSprite+"half.png", color))
} else {
sprite, _ := global.LoadImageAsset("assets/ui/" + self.item.Serverconf.ConfType.ServerSprite + "half.png")
self.LabelWidget.SetImageSurface(sprite)
}
}
func NewRackWidgetLine(item *supplier.InventoryItem) *RackWidgetLine {
label := sws.NewLabelWidget(300, 45, item.ShortDescription(false))
label.AlignImageLeft(true)
label.SetColor(0xffffffff)
line := &RackWidgetLine{
LabelWidget: *label,
item: item,
}
line.UpdateSprite()
return line
}
type RackWidgetItems struct {
sws.CoreWidget
vbox *sws.VBoxWidget
scroll *sws.ScrollWidget
inventory *supplier.Inventory
trash *TrashWidget
}
func NewRackWidgetItems(root *sws.RootWidget) *RackWidgetItems {
widgetitems := &RackWidgetItems{
CoreWidget: *sws.NewCoreWidget(300, 100),
vbox: sws.NewVBoxWidget(300, 0),
scroll: sws.NewScrollWidget(300, 300),
inventory: nil,
trash: NewTrashWidget(300, 64, root),
}
label := sws.NewLabelWidget(300, 25, "Available server to place: ")
widgetitems.AddChild(label)
widgetitems.scroll.ShowHorizontalScrollbar(false)
widgetitems.scroll.SetInnerWidget(widgetitems.vbox)
widgetitems.scroll.Move(0, 25)
widgetitems.AddChild(widgetitems.scroll)
widgetitems.trash.Move(0, 100)
widgetitems.AddChild(widgetitems.trash)
return widgetitems
}
func (self *RackWidgetItems) SetGame(inventory *supplier.Inventory, currenttime time.Time) {
if self.inventory != nil {
self.inventory.RemoveInventorySubscriber(self)
for _, elt := range self.vbox.GetChildren() {
self.vbox.RemoveChild(elt)
}
}
self.inventory = inventory
inventory.AddInventorySubscriber(self)
self.trash.SetInventory(inventory)
// for material not placed but in stock
for _, item := range self.inventory.Items {
if !item.IsPlaced() && item.HasArrived(currenttime) {
self.ItemInStock(item)
}
}
}
func (self *RackWidgetItems) Resize(w, h int32) {
self.CoreWidget.Resize(w, h)
self.scroll.Resize(w, h-25-64)
self.trash.Move(0, h-64)
}
func (self *RackWidgetItems) ItemInTransit(item *supplier.InventoryItem) {
}
func (self *RackWidgetItems) ItemInStock(item *supplier.InventoryItem) {
if item.Typeitem == supplier.PRODUCT_SERVER && item.Serverconf.ConfType.NbU > 0 && item.Xplaced == -1 {
self.vbox.AddChild(NewRackWidgetLine(item))
}
}
func (self *RackWidgetItems) ItemRemoveFromStock(item *supplier.InventoryItem) {
for _, elt := range self.vbox.GetChildren() {
line := elt.(*RackWidgetLine)
if line.item == item {
self.vbox.RemoveChild(elt)
}
}
}
func (self *RackWidgetItems) ItemInstalled(*supplier.InventoryItem) {
}
func (self *RackWidgetItems) ItemUninstalled(*supplier.InventoryItem) {
}
func (self *RackWidgetItems) ItemChangedPool(item *supplier.InventoryItem) {
for _, elt := range self.vbox.GetChildren() {
line := elt.(*RackWidgetLine)
if line.item == item {
elt.(*RackWidgetLine).UpdateSprite()
}
}
}
type RackChassisWidget struct {
sws.CoreWidget
inventory *supplier.Inventory
xpos int32
ypos int32
ydrag int32
items []*supplier.InventoryItem
inmove *supplier.InventoryItem // when we drag/drop from the same rack
comingitem *supplier.InventoryItem // when we drag from the item list
}
func (self *RackChassisWidget) ItemInTransit(*supplier.InventoryItem) {
}
func (self *RackChassisWidget) ItemInStock(*supplier.InventoryItem) {
}
func (self *RackChassisWidget) ItemRemoveFromStock(*supplier.InventoryItem) {
}
func (self *RackChassisWidget) ItemInstalled(item *supplier.InventoryItem) {
if item.Xplaced == self.xpos && item.Yplaced == self.ypos && item.Typeitem == supplier.PRODUCT_SERVER {
self.items = append(self.items, item)
self.PostUpdate()
}
}
func (self *RackChassisWidget) ItemUninstalled(item *supplier.InventoryItem) {
if item.Xplaced == self.xpos && item.Yplaced == self.ypos {
for p, i := range self.items {
if i == item {
self.items = append(self.items[:p], self.items[p+1:]...)
}
}
self.PostUpdate()
}
}
func (self *RackChassisWidget) ItemChangedPool(*supplier.InventoryItem) {
self.PostUpdate()
}
func (self *RackChassisWidget) SetLocation(x, y int32) {
self.xpos = x
self.ypos = y
self.items = make([]*supplier.InventoryItem, 0)
for _, item := range self.inventory.Items {
if item.Xplaced == x && item.Yplaced == y && item.Typeitem == supplier.PRODUCT_SERVER {
self.items = append(self.items, item)
}
}
self.PostUpdate()
}
func (self *RackChassisWidget) computeComingPos(zpos int32) int32 {
zpos = (zpos - CHASSIS_OFFSET) / RACK_SIZE
var nbu int32
if self.comingitem != nil {
nbu = self.comingitem.Serverconf.ConfType.NbU
} else {
nbu = self.inmove.Serverconf.ConfType.NbU
}
var busy [42]bool
// first create the map of what is filled
for _, item := range self.items {
if item == self.inmove {
continue
}
itemNbU := item.Serverconf.ConfType.NbU
for j := 0; j < int(itemNbU); j++ {
if j+int(item.Zplaced) < 42 {
busy[j+int(item.Zplaced)] = true
}
}
}
// now try to find a nbu empty space
found := false
for i := 0; i < 42; i++ {
//upper
found = true
for j := int(zpos); j < int(zpos+nbu); j++ {
if i+j < 0 || i+j >= 42 || busy[i+j] == true {
found = false
}
}
if found == true {
return int32(i) + zpos
}
//lower
found = true
for j := int(zpos); j < int(zpos+nbu); j++ {
if j-i < 0 || j-i >= 42 || busy[j-i] == true {
found = false
}
}
if found == true {
return zpos - int32(i)
}
}
return -1
}
func (self *RackChassisWidget) Repaint() {
log.Debug("RackChassisWidget::Repaint()")
self.CoreWidget.Repaint()
var watts float64
for _, i := range self.items {
watts += i.Serverconf.PowerConsumption()
}
rackwatt := fmt.Sprintf("Rack consumption: %.2f W / 7040 W", watts)
self.WriteText(10, 10, rackwatt, sdl.Color{0, 0, 0, 255})
self.SetDrawColor(0, 0, 0, 255)
self.DrawLine(9, CHASSIS_OFFSET-1, 110, CHASSIS_OFFSET-1)
self.DrawLine(110, CHASSIS_OFFSET-1, 110, 42*RACK_SIZE+CHASSIS_OFFSET)
self.DrawLine(110, 42*RACK_SIZE+CHASSIS_OFFSET, 9, 42*RACK_SIZE+CHASSIS_OFFSET)
self.DrawLine(9, 42*RACK_SIZE+CHASSIS_OFFSET, 9, CHASSIS_OFFSET-1)
self.FillRect(10, CHASSIS_OFFSET, 100, 42*RACK_SIZE, 0xffaaaaaa)
for _, i := range self.items {
if i == self.inmove {
continue
}
nbu := i.Serverconf.ConfType.NbU
servercolor := uint32(0xff888888)
if i.Pool != nil {
servercolor = uint32(global.VPS_COLOR)
if i.Pool.IsVps() == false {
servercolor = global.PHYSICAL_COLOR
}
}
bladebgcolor := uint32(0xff000000)
bladepowercolor := uint32(0xff00d800)
if i.Serverconf.ConfType.Scrap == true {
bladebgcolor = uint32(0xff664706)
bladepowercolor = uint32(0xff888888)
}
self.FillRect(10, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE, 100, nbu*RACK_SIZE, bladebgcolor)
self.SetDrawColor(byte((servercolor&0xff0000)>>16), byte((servercolor&0xff00)>>8), byte(servercolor&0xff), 255)
self.DrawLine(10, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE, 109, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE)
self.DrawLine(109, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE, 109, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE+nbu*RACK_SIZE-1)
self.DrawLine(109, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE+nbu*RACK_SIZE-1, 10, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE+nbu*RACK_SIZE-1)
self.DrawLine(10, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE+nbu*RACK_SIZE-1, 10, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE)
for r := int32(0); r < nbu; r++ {
self.FillRect(14, CHASSIS_OFFSET+(i.Zplaced+r)*RACK_SIZE+5, 40, 5, servercolor)
}
self.FillRect(80, CHASSIS_OFFSET+(i.Zplaced+nbu-1)*RACK_SIZE+5, 5, 5, servercolor)
self.FillRect(90, CHASSIS_OFFSET+(i.Zplaced+nbu-1)*RACK_SIZE+5, 5, 5, bladepowercolor)
/* if i.Serverconf.ConfType.Scrap == true {
self.SetDrawColor(255, 0, 0, 255)
self.DrawLine(10, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE, 109, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE+nbu*RACK_SIZE-1)
self.DrawLine(10, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE+nbu*RACK_SIZE-1, 109, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE)
}
*/
self.WriteText(120, CHASSIS_OFFSET+i.Zplaced*RACK_SIZE, i.ShortDescription(false), sdl.Color{0, 0, 0, 255})
}
if self.ydrag != -1 {
zpos := self.computeComingPos(self.ydrag)
if zpos != -1 {
var nbu int32
if self.comingitem != nil {
nbu = self.comingitem.Serverconf.ConfType.NbU
} else {
nbu = self.inmove.Serverconf.ConfType.NbU
}
self.SetDrawColor(255, 0, 0, 255)
self.DrawLine(10, CHASSIS_OFFSET+zpos*RACK_SIZE, 19, CHASSIS_OFFSET+zpos*RACK_SIZE)
self.DrawLine(10, CHASSIS_OFFSET+zpos*RACK_SIZE, 10, CHASSIS_OFFSET+9+zpos*RACK_SIZE)
self.DrawLine(109, CHASSIS_OFFSET+zpos*RACK_SIZE, 100, CHASSIS_OFFSET+zpos*RACK_SIZE)
self.DrawLine(109, CHASSIS_OFFSET+zpos*RACK_SIZE, 109, CHASSIS_OFFSET+9+zpos*RACK_SIZE)
self.DrawLine(10, CHASSIS_OFFSET-1+(zpos+nbu)*RACK_SIZE, 19, CHASSIS_OFFSET-1+(zpos+nbu)*RACK_SIZE)
self.DrawLine(10, CHASSIS_OFFSET-1+(zpos+nbu)*RACK_SIZE, 10, CHASSIS_OFFSET-10+(zpos+nbu)*RACK_SIZE)
self.DrawLine(109, CHASSIS_OFFSET-1+(zpos+nbu)*RACK_SIZE, 100, CHASSIS_OFFSET-1+(zpos+nbu)*RACK_SIZE)
self.DrawLine(109, CHASSIS_OFFSET-1+(zpos+nbu)*RACK_SIZE, 109, CHASSIS_OFFSET-10+(zpos+nbu)*RACK_SIZE)
}
}
self.SetDirtyFalse()
}
func (self *RackChassisWidget) MousePressDown(x, y int32, button uint8) {
if x >= 10 && x < 110 && y >= CHASSIS_OFFSET && y < 42*RACK_SIZE+CHASSIS_OFFSET {
var item *supplier.InventoryItem
for _, i := range self.items {
if y >= i.Zplaced*RACK_SIZE+CHASSIS_OFFSET && y < (i.Zplaced+i.Serverconf.ConfType.NbU)*RACK_SIZE+CHASSIS_OFFSET {
item = i
}
}
if item != nil {
self.inmove = item
payload := &ServerMovePayload{
item: item,
inventory: self.inventory,
rackchassis: self,
}
var parent sws.Widget
parent = self
for parent != nil {
x += parent.X()
y += parent.Y()
parent = parent.Parent()
}
if item.Pool != nil {
color := uint32(global.VPS_COLOR)
if item.Pool.IsVps() == false {
color = global.PHYSICAL_COLOR
}
sws.NewDragEventSprite(x, y, global.GlowImage("assets/ui/"+item.Serverconf.ConfType.ServerSprite+"0.png", color), payload)
} else {
sprite, _ := global.LoadImageAsset("assets/ui/" + item.Serverconf.ConfType.ServerSprite + "0.png")
sws.NewDragEventSprite(x, y, sprite, payload)
}
}
}
}
func (self *RackChassisWidget) MousePressUp(x, y int32, button uint8) {
self.inmove = nil
self.comingitem = nil
}
func (self *RackChassisWidget) DragMove(x, y int32, payload sws.DragPayload) {
if payload.GetType() == 1 || payload.GetType() == 2 {
self.ydrag = y
self.PostUpdate()
}
}
func (self *RackChassisWidget) DragEnter(x, y int32, payload sws.DragPayload) {
if payload.GetType() == global.DRAG_RACK_SERVER {
self.comingitem = payload.(*ServerDragPayload).item
}
if payload.GetType() == global.DRAG_RACK_SERVER || payload.GetType() == global.DRAG_RACK_SERVER_FROM_TOWER {
self.ydrag = y
self.PostUpdate()
}
}
func (self *RackChassisWidget) DragLeave(payload sws.DragPayload) {
if payload.GetType() == global.DRAG_RACK_SERVER || payload.GetType() == global.DRAG_RACK_SERVER_FROM_TOWER {
self.ydrag = -1
self.PostUpdate()
}
}
func (self *RackChassisWidget) DragDrop(x, y int32, payload sws.DragPayload) bool {
if payload.GetType() == global.DRAG_RACK_SERVER {
zpos := self.computeComingPos(self.ydrag)
if zpos != -1 {
self.inventory.InstallItem(self.comingitem, self.xpos, self.ypos, zpos)
self.ydrag = -1
self.comingitem = nil
self.PostUpdate()
return true
}
self.ydrag = -1
self.comingitem = nil
self.PostUpdate()
}
if payload.GetType() == global.DRAG_RACK_SERVER_FROM_TOWER {
// we reset sel.inmove because MousePressUp disabled it
item := payload.(*ServerMovePayload).item
self.inmove = item
zpos := self.computeComingPos(self.ydrag)
self.inmove = nil
if zpos == -1 {
panic("not able to find back a place")
}
xpos := item.Xplaced
ypos := item.Yplaced
self.inventory.UninstallItem(item)
self.inventory.InstallItem(item, xpos, ypos, zpos)
self.ydrag = -1
self.inmove = nil
self.PostUpdate()
return true
}
return false
}
func NewRackChassisWidget() *RackChassisWidget {
chassis := &RackChassisWidget{
CoreWidget: *sws.NewCoreWidget(420, 42*RACK_SIZE+10+CHASSIS_OFFSET),
inventory: nil,
ydrag: -1,
xpos: -1,
ypos: -1,
items: make([]*supplier.InventoryItem, 0),
}
return chassis
}
func (self *RackChassisWidget) SetGame(inventory *supplier.Inventory) {
if self.inventory != nil {
inventory.RemoveInventorySubscriber(self)
}
self.inventory = inventory
inventory.AddInventorySubscriber(self)
self.PostUpdate()
}
//
// 2 zones:
// - one left creating DragEvent to populate the rack
// -> create row that dont send back GetChildren()
// - one on the right that receive dragevent AND create DragEvent (to move, and to trash?)
//
type RackWidget struct {
sws.CoreWidget
mainwidget *sws.MainWidget
rootwindow *sws.RootWidget
xactiveElement int32
yactiveElement int32
activeElement TileElement
splitview *sws.SplitviewWidget
rackchassis *RackChassisWidget
rackwidgetitems *RackWidgetItems
inventory *supplier.Inventory
}
func NewRackWidget(rootwindow *sws.RootWidget) *RackWidget {
height := int32(50)
if rootwindow.Height() > 150 {
height = rootwindow.Height() - 100
if height > 800 {
height = 800
}
}
mainwidget := sws.NewMainWidget(760, height, " Rack info ", false, true)
mainwidget.Move(50, 50)
svBottom := sws.NewSplitviewWidget(400, 300, true)
rack := &RackWidget{
mainwidget: mainwidget,
rootwindow: rootwindow,
inventory: nil,
xactiveElement: -1,
yactiveElement: -1,
activeElement: nil,
splitview: svBottom,
rackchassis: NewRackChassisWidget(),
rackwidgetitems: NewRackWidgetItems(rootwindow),
}
sv := sws.NewSplitviewWidget(200, 200, false)
sv.PlaceSplitBar(50)
sv.SplitBarMovable(false)
mainwidget.SetInnerWidget(sv)
menu := sws.NewCoreWidget(500, 50)
menu.SetColor(0xffffffff)
sv.SetLeftWidget(menu)
menuservers := sws.NewLabelWidget(300, 50, "Servers")
menuservers.SetColor(0xffffffff)
menuservers.SetCentered(true)
menu.AddChild(menuservers)
menurack := sws.NewLabelWidget(300, 50, "Rack chassis")
menurack.SetColor(0xffffffff)
menurack.Move(300, 0)
menu.AddChild(menurack)
svBottom.PlaceSplitBar(300)
svBottom.SplitBarMovable(false)
svBottom.SetLeftWidget(rack.rackwidgetitems)
scrollright := sws.NewScrollWidget(320, 300)
scrollright.SetInnerWidget(rack.rackchassis)
svBottom.SetRightWidget(scrollright)
sv.SetRightWidget(svBottom)
mainwidget.SetCloseCallback(func() {
rack.Hide()
})
return rack
}
func (self *RackWidget) SetGame(inventory *supplier.Inventory, currenttime time.Time) {
self.inventory = inventory
self.rackchassis.SetGame(inventory)
self.rackwidgetitems.SetGame(inventory, currenttime)
}
func (self *RackWidget) Show(x, y int32) {
self.rootwindow.AddChild(self.mainwidget)
self.rootwindow.SetFocus(self.mainwidget)
self.mainwidget.SetTitle(fmt.Sprintf(" Rack details %d-%d ", x, y))
self.xactiveElement = x
self.yactiveElement = y
self.rackchassis.SetLocation(x, y)
}
func (self *RackWidget) Hide() {
self.rootwindow.RemoveChild(self.mainwidget)
children := self.rootwindow.GetChildren()
if len(children) > 0 {
self.rootwindow.SetFocus(children[0])
}
}