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Work is being done on a branch to add general support for bindless resources in the Atom renderer (see o3de/o3de#8410). This required some updates to AZSLc to support an unlimited number of unbounded arrays (see #42). Before the O3DE changes can be merged, we need finish the corresponding AZSLc changes and cut a new package of AZSLc.
Work is being done on a branch to add general support for bindless resources in the Atom renderer (see o3de/o3de#8410). This required some updates to AZSLc to support an unlimited number of unbounded arrays (see #42). Before the O3DE changes can be merged, we need finish the corresponding AZSLc changes and cut a new package of AZSLc.
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