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Feature Request / Optimization Question #70

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Squashi11 opened this issue Dec 1, 2024 · 1 comment
Open

Feature Request / Optimization Question #70

Squashi11 opened this issue Dec 1, 2024 · 1 comment

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@Squashi11
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Since DepthAPI automatically culls materials that are not visible / displays them as black in the editor. Is there any way some occlusion culling could be implemented into the SDK? Hiding objects behind walls could be more streamlined without using occlusion materials on the entire room. Dont know how its done performance wise in the SDK. So this is kinda also a question

@TudorJude
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Could you clarify what you mean? Something like early z rejection, but with environment depth?

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