From e4d0be44e97e3086ae7ad8c1522469d85ed1c2c5 Mon Sep 17 00:00:00 2001 From: semantic-release-bot Date: Fri, 17 May 2024 20:35:43 +0000 Subject: [PATCH] chore(release): 5.1.0 [skip ci] # [5.1.0](https://github.com/oculus-samples/Unity-Movement/compare/v5.0.1...v5.1.0) (2024-05-17) ### Bug Fixes * **Runtime:** Allocate bone mappings in RetargetingLayer to prevent null ref when adding at runtime ([7211879](https://github.com/oculus-samples/Unity-Movement/commit/72118797ee2de6754d1e57991159f6aafb764392)) * **Runtime:** Allow fixing spine rotations in deformation's ApplyOriginalSpineOffsets ([0963b46](https://github.com/oculus-samples/Unity-Movement/commit/0963b46a9f4e51006bb09f8d054ca18ad39f917f)) * **Runtime:** Check for null retargeting processor gizmos ([d1d1f88](https://github.com/oculus-samples/Unity-Movement/commit/d1d1f88f2aeff675ff2b9707497148a38f5b696a)) * **Runtime:** Enforce proper rest pose when using animation rigging retargeting ([92eadc3](https://github.com/oculus-samples/Unity-Movement/commit/92eadc368816a7b1d2b3e748d0a0ee7b98b0b68c)) * **Runtime:** Properly align feet in hip pinning sample ([21bdcbc](https://github.com/oculus-samples/Unity-Movement/commit/21bdcbcfe981c8a493bc51e7a602037fe25e7404)) * **Runtime:** Update the ISDK sample mug material to be compatible with URP ([ec01def](https://github.com/oculus-samples/Unity-Movement/commit/ec01def81fe9e2722a42cdb0d63193ce108db2c3)) * **Samples:** Fix finger and shoulder accuracy with ISDK scene ([cb791d6](https://github.com/oculus-samples/Unity-Movement/commit/cb791d6e42b72c27259d5bfaadf141f240cc1d44)) * **Samples:** Fix initial rotation issue with hip pinning ([cf6bc80](https://github.com/oculus-samples/Unity-Movement/commit/cf6bc80f9ed360560dc3f239f26c03c0ad96d6ac)) * **Samples:** Update Aura with constraints ([521f246](https://github.com/oculus-samples/Unity-Movement/commit/521f2465927e8e8e2f886cb18e88310ee46d4f45)) ### Features * **Editor:** Recommend four bones for skinning in project setup tool ([db7a615](https://github.com/oculus-samples/Unity-Movement/commit/db7a615382b1f480362477a824ba6e84839e3a25)) * **Editor:** Support auto mapping TongueOut for ARKitFace ([bcb30a6](https://github.com/oculus-samples/Unity-Movement/commit/bcb30a674c4759627a7bc412046329781610aec4)) --- CHANGELOG.md | 21 +++++++++++++++++++++ package.json | 4 ++-- 2 files changed, 23 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index c4f51c1a..75c63ab9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,24 @@ +# [5.1.0](https://github.com/oculus-samples/Unity-Movement/compare/v5.0.1...v5.1.0) (2024-05-17) + + +### Bug Fixes + +* **Runtime:** Allocate bone mappings in RetargetingLayer to prevent null ref when adding at runtime ([7211879](https://github.com/oculus-samples/Unity-Movement/commit/72118797ee2de6754d1e57991159f6aafb764392)) +* **Runtime:** Allow fixing spine rotations in deformation's ApplyOriginalSpineOffsets ([0963b46](https://github.com/oculus-samples/Unity-Movement/commit/0963b46a9f4e51006bb09f8d054ca18ad39f917f)) +* **Runtime:** Check for null retargeting processor gizmos ([d1d1f88](https://github.com/oculus-samples/Unity-Movement/commit/d1d1f88f2aeff675ff2b9707497148a38f5b696a)) +* **Runtime:** Enforce proper rest pose when using animation rigging retargeting ([92eadc3](https://github.com/oculus-samples/Unity-Movement/commit/92eadc368816a7b1d2b3e748d0a0ee7b98b0b68c)) +* **Runtime:** Properly align feet in hip pinning sample ([21bdcbc](https://github.com/oculus-samples/Unity-Movement/commit/21bdcbcfe981c8a493bc51e7a602037fe25e7404)) +* **Runtime:** Update the ISDK sample mug material to be compatible with URP ([ec01def](https://github.com/oculus-samples/Unity-Movement/commit/ec01def81fe9e2722a42cdb0d63193ce108db2c3)) +* **Samples:** Fix finger and shoulder accuracy with ISDK scene ([cb791d6](https://github.com/oculus-samples/Unity-Movement/commit/cb791d6e42b72c27259d5bfaadf141f240cc1d44)) +* **Samples:** Fix initial rotation issue with hip pinning ([cf6bc80](https://github.com/oculus-samples/Unity-Movement/commit/cf6bc80f9ed360560dc3f239f26c03c0ad96d6ac)) +* **Samples:** Update Aura with constraints ([521f246](https://github.com/oculus-samples/Unity-Movement/commit/521f2465927e8e8e2f886cb18e88310ee46d4f45)) + + +### Features + +* **Editor:** Recommend four bones for skinning in project setup tool ([db7a615](https://github.com/oculus-samples/Unity-Movement/commit/db7a615382b1f480362477a824ba6e84839e3a25)) +* **Editor:** Support auto mapping TongueOut for ARKitFace ([bcb30a6](https://github.com/oculus-samples/Unity-Movement/commit/bcb30a674c4759627a7bc412046329781610aec4)) + ## [5.0.1](https://github.com/oculus-samples/Unity-Movement/compare/v5.0.0...v5.0.1) (2024-04-22) diff --git a/package.json b/package.json index bb09252a..eeaa68c0 100644 --- a/package.json +++ b/package.json @@ -1,11 +1,11 @@ { "name": "com.meta.movement", "displayName": "Meta Movement", - "version": "5.0.1", + "version": "5.1.0", "description": "Contains sample scenes, prefabs, scripts, and art assets for Movement SDK.", "unity": "2021.3", "unityRelease": "26f1", - "samples":[ + "samples": [ { "displayName": "Face Tracking Samples", "description": "Samples that demonstrate the face tracking capabilities of the Movement SDK",