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Grab Sync on Multiplayer with Fusion 2 Host mode #92
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I had added Network object and Network Transform with following script : public class GrabInteraction : MonoBehaviour
} 2. using Fusion; public class GrabSync : NetworkBehaviour
}
using Fusion; namespace Meta.XR.MultiplayerBlocks.Fusion /// The class responsible for the networking part of transferring ownership of a networked game object when using /// the Photon Fusion networking framework. It implements the interface /// and is used by which handles the non-networking logic. /// public class TransferOwnershipFusion : NetworkBehaviour, ITransferOwnership { /// /// Transfers the ownership of the networked game object to the local player. /// An implementation of the interface. /// public void TransferOwnershipToLocalPlayer() { if (!HasStateAuthority) { Object.RequestStateAuthority(); } }
} |
Hello. It seems like you are having issues with the grab interactions and not the Movement SDK code or functions. This forum is specifically for the Movement SDK issues. Can you clarify the problem if you are having questions or issues with the Movement SDK? |
Having trouble on network player grabbing . Can you please give general idea and concept what should i take care when synching grab on network ? |
We don’t have resources to debug issues not associated with the Movement SDK code like the grab interactions. If you think there are issues with the Movement SDK implementation, could you clarify how you think our example is contributing to the problem? |
This issue is stale because it has been open for 14 days with no activity. |
Hello,
I have successfully implemented full-body Meta movement with locomotion in multiplayer using Photon Fusion 2 Host Mode, following your guidance. Currently, I am working on implementing grab functionality for multiplayer. While grabbing works fine locally, I am encountering an issue when trying to sync it in multiplayer: the grabbed object and hand get stuck at a specific point.
Could you please guide me on how to properly sync grabbing in multiplayer?
Thank You
Ramkesh Singh
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