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Using OVRSceneManager, select the Active Rooms Only checkbox in the editor and it will perform the logic above. Once checked, OVRSceneManager will only load the scene if the user is present in it. When present outside, OVRSceneManager will trigger scene capture.
In fact, when "Active Rooms Only" was checked, OVRSceneManager will not trigger scene capture.
In Unity-Phanto, this problem still exists, if you have previously scanned a room, and then you open the game from another room, no message will be triggered
The text was updated successfully, but these errors were encountered:
In the official document of Best Practices
In fact, when "Active Rooms Only" was checked, OVRSceneManager will not trigger scene capture.
In Unity-Phanto, this problem still exists, if you have previously scanned a room, and then you open the game from another room, no message will be triggered
The text was updated successfully, but these errors were encountered: