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Share Scene not working on UE 5.3.2 #5
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I could get this working on UE 5.3.2 by editing the DefaultEngine.ini MobileAppId with my AppId from Meta, uploading to the Alpha Channel and requesting User ID and User Profile access, anchor is sharing ok now but the buttons for toggle visibility are not working |
Hello Turkodamian, I have the same problem than you have. Followed what you said last week with creating the app on Meta dev portal to get an AppId. It made me pass the entitlement. |
be sure to add the app id to the DefaultEngine.ini of your app before building the apk, and to upload the apk to the dashboard alpha test channel of your app and then add the emails of the users to the alpha test channel, or add it to the beta test channel and use the share it by url. Users for testing should download the app from the app lab, not directly install it with adb |
I did the App Id thing also. |
On your app on the Oculus dashboard, go to Distribution, Release Channel, Alpha, Users, Email invite users. They have to accept the email and then it will appear the app on their library to download |
I think I've managed to get to the same point than you thanks to your explanations. |
After some extensive tries and research, I've managed to make it work.
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After joining a session over LAN, if the host clicks on share scene button, it turns red when clicked. It does not share the scene.
Does it works with UE 5? I've tried with UE 5.3.2 and MetaXR plugin v62, locally and uploading it to My Apps on the Oculus Developer Dashboard.
I see in the Shared Spatial Anchors sample that says it works only with UE4, does it happens the same with this sample project? why?
Thanks
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