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Justin Burns, Zachery Linscott, Alex Wernex, Josh Marion

Final Project “Death Till Dawn” GDD - An arcade zombie-shooter game.

Genre: Top-down Zombie Shooter

Target Audience: Arcade and wave-based game enjoyers.

Controls: WASD movement controls, spacebar for shooting

Thematic Setting: Hospital with different floors of the hospital, then eventually the courtyard of the hospital

Tech Stack: Unity with C#, assets stores, potentially blender.

Platform(s): PC

MVP Game Moment: Kill the final boss on the last wave

Core Player Experience: Rewarding

Story Theme: Post-Apocalyptic Survival World

Design Pillar: Interactable/Dynamic Environments, Strategic Gameplay(Various ways to approach combat).

Remarkability: Immersive Setting, Procedural Item Generation Feature Development Priorities: Adding different weapons that users can collect as the game progresses, to ensure the ability to beat the final level boss.

Aesthetic: Horror & Survival aesthetics.

Narrative: A retired marine wakes up in the hospital after a tragic car accident. They have no idea how long it's been, all they know is everyone is dead but the dead still roam the world! They must gather weapons and survive as long as they can, no matter what is thrown their way. Hopefully, they can get out of the hospital and search for any survivors. Game Summary: A post-apocalyptic top-down zombie shooter that is taking place at a hospital. The player must defeat waves of zombies and survive until dawn.

Reference Games:

  1. Left 4 Dead 2
  2. Black Ops Zombies & Dead Ops Arcade
  3. SAS: Zombie Assault 4

How we will accomplish this in a few weeks: We will use version control (either GitHub or Unity’s own VCS) to stay up-to-date and synchronized. We will also use Discord to stay in contact with one another. We will implement sprints to ensure that we are putting in a decent amount of work per iteration. We plan on having a priority list of features to make sure that we are implementing our plan that will result in a fun and interesting game even if we don’t finish all of our intended objectives.