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maiEA05.tmp
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[gd_scene load_steps=5 format=3 uid="uid://bgmq2b2lwyxhr"]
[ext_resource type="Script" path="res://Anchor.gd" id="1_8th54"]
[ext_resource type="Texture2D" uid="uid://bmirkyikv8w2q" path="res://cat.png" id="3_4prwg"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_7aj6j"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_f4bq5"]
radius = 62.89
height = 256.22
[node name="Main" type="Node2D"]
position = Vector2(545, 327)
[node name="Boat" type="Node2D" parent="."]
unique_name_in_owner = true
scale = Vector2(1, 1)
[node name="RigidBody2D" type="RigidBody2D" parent="Boat"]
physics_material_override = SubResource("PhysicsMaterial_7aj6j")
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Boat/RigidBody2D"]
shape = SubResource("CapsuleShape2D_f4bq5")
[node name="Sprite2D" type="Sprite2D" parent="Boat/RigidBody2D"]
texture = ExtResource("3_4prwg")
[node name="BoatController" type="Node2D" parent="."]
script = ExtResource("1_8th54")
[node name="Anchor_L" type="Node2D" parent="BoatController"]
position = Vector2(-150, 0)
[node name="Sprite2D" type="Sprite2D" parent="BoatController/Anchor_L"]
scale = Vector2(0.1, 0.1)
texture = ExtResource("3_4prwg")
[node name="Anchor_R" type="Node2D" parent="BoatController"]
position = Vector2(150, 0)
[node name="Sprite2D" type="Sprite2D" parent="BoatController/Anchor_R"]
scale = Vector2(0.1, 0.1)
texture = ExtResource("3_4prwg")