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Pull requests: olafurw/poke-fighting-rust

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Pull requests list

Delegate frame rate measuring to nannou
#39 by palant was merged Jun 20, 2022 Loading…
Display fighter info in a floating window on click
#38 by palant was merged Jun 20, 2022 Loading…
Real pokemons !
#37 by SfietKonstantin was closed Jun 20, 2022 Loading…
Used a 2D grid
#36 by SfietKonstantin was merged May 17, 2022 Loading…
Optimize access to the efficienty table
#35 by SfietKonstantin was merged May 13, 2022 Loading…
Also used kebab-case for config files
#33 by SfietKonstantin was merged May 11, 2022 Loading…
Added config support
#32 by SfietKonstantin was merged May 10, 2022 Loading…
Reworked fighter generation
#31 by SfietKonstantin was merged May 10, 2022 Loading…
Formatted code
#30 by SfietKonstantin was merged May 10, 2022 Loading…
Replaced manually written fighter-type parsing
#29 by SfietKonstantin was merged May 10, 2022 Loading…
Moved all pokemon-related types into pokemon.rs
#28 by palant was merged May 9, 2022 Loading…
Fixed wrong efficiency calculation for RPS
#27 by palant was merged May 9, 2022 Loading…
Allow selecting fighter type via command line flag
#26 by palant was merged May 9, 2022 Loading…
Less CPU-heavy pausing approach
#25 by palant was merged May 9, 2022 Loading…
Use the standard GitHub cache action
#15 by palant was merged May 8, 2022 Loading…
Optimize dev builds to make them usable
#13 by palant was merged May 8, 2022 Loading…
Cleaned up imports
#12 by palant was merged May 8, 2022 Loading…
Introduced a lib
#11 by SfietKonstantin was merged May 9, 2022 Loading…
Added command line option to measure frame rate
#10 by palant was merged May 8, 2022 Loading…
When attacking weakest neighbour, deprioritize own kind
#9 by palant was merged May 8, 2022 Loading…
Made resizing faster by not creating a new image
#8 by palant was merged May 8, 2022 Loading…
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