Starscream is a conforming WebSocket (RFC 6455) client library in Swift for iOS and OSX.
It's Objective-C counter part can be found here: Jetfire
- Conforms to all of the base Autobahn test suite.
- Nonblocking. Everything happens in the background, thanks to GCD.
- TLS/WSS support.
- Simple concise codebase at just a few hundred LOC.
First thing is to import the framework. See the Installation instructions on how to add the framework to your project.
import Starscream
Once imported, you can open a connection to your WebSocket server. Note that socket
is probably best as a property, so it doesn't get deallocated right after being setup.
socket = WebSocket(url: NSURL(string: "ws://localhost:8080/")!)
socket.delegate = self
socket.connect()
After you are connected, there are some delegate methods that we need to implement.
websocketDidConnect is called as soon as the client connects to the server.
func websocketDidConnect(socket: WebSocket) {
print("websocket is connected")
}
websocketDidDisconnect is called as soon as the client is disconnected from the server.
func websocketDidDisconnect(socket: WebSocket, error: NSError?) {
print("websocket is disconnected: \(error?.localizedDescription)")
}
websocketDidReceiveMessage is called when the client gets a text frame from the connection.
func websocketDidReceiveMessage(socket: WebSocket, text: String) {
print("got some text: \(text)")
}
websocketDidReceiveData is called when the client gets a binary frame from the connection.
func websocketDidReceiveData(socket: WebSocket, data: NSData) {
print("got some data: \(data.length)")
}
websocketDidReceivePong is called when the client gets a pong response from the connection. You need to implement the WebSocketPongDelegate protocol and set an additional delegate, eg: socket.pongDelegate = self
func websocketDidReceivePong(socket: WebSocket) {
print("Got pong!")
}
Or you can use closures.
socket = WebSocket(url: NSURL(string: "ws://localhost:8080/")!)
//websocketDidConnect
socket.onConnect = {
print("websocket is connected")
}
//websocketDidDisconnect
socket.onDisconnect = { (error: NSError?) in
print("websocket is disconnected: \(error?.localizedDescription)")
}
//websocketDidReceiveMessage
socket.onText = { (text: String) in
print("got some text: \(text)")
}
//websocketDidReceiveData
socket.onData = { (data: NSData) in
print("got some data: \(data.length)")
}
//you could do onPong as well.
socket.connect()
One more: you can listen to socket connection and disconnection via notifications. Starscream posts WebsocketDidConnectNotification
and WebsocketDidDisconnectNotification
. You can find an NSError
that caused the disconection by accessing WebsocketDisconnectionErrorKeyName
on notification userInfo
.
The delegate methods give you a simple way to handle data from the server, but how do you send data?
The writeData method gives you a simple way to send NSData
(binary) data to the server.
socket.writeData(data) //write some NSData over the socket!
The writeString method is the same as writeData, but sends text/string.
socket.writeString("Hi Server!") //example on how to write text over the socket!
The writePing method is the same as writeData, but sends a ping control frame.
socket.writePing(NSData()) //example on how to write a ping control frame over the socket!
The disconnect method does what you would expect and closes the socket.
socket.disconnect()
Returns if the socket is connected or not.
if socket.isConnected {
// do cool stuff.
}
You can also override the default websocket headers with your own custom ones like so:
socket.headers["Sec-WebSocket-Protocol"] = "someother protocols"
socket.headers["Sec-WebSocket-Version"] = "14"
socket.headers["My-Awesome-Header"] = "Everything is Awesome!"
If you need to specify a protocol, simple add it to the init:
//chat and superchat are the example protocols here
socket = WebSocket(url: NSURL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
socket.delegate = self
socket.connect()
There are a couple of other properties that modify the stream:
socket = WebSocket(url: NSURL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
//set this if you are planning on using the socket in a VOIP background setting (using the background VOIP service).
socket.voipEnabled = true
//set this you want to ignore SSL cert validation, so a self signed SSL certificate can be used.
socket.selfSignedSSL = true
SSL Pinning is also supported in Starscream.
socket = WebSocket(url: NSURL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
let data = ... //load your certificate from disk
socket.security = SSLSecurity(certs: [SSLCert(data: data)], usePublicKeys: true)
//socket.security = SSLSecurity() //uses the .cer files in your app's bundle
You load either a NSData
blob of your certificate or you can use a SecKeyRef
if you have a public key you want to use. The usePublicKeys
bool is whether to use the certificates for validation or the public keys. The public keys will be extracted from the certificates automatically if usePublicKeys
is choosen.
A custom queue can be specified when delegate methods are called. By default dispatch_get_main_queue
is used, thus making all delegate methods calls run on the main thread. It is important to note that all WebSocket processing is done on a background thread, only the delegate method calls are changed when modifying the queue. The actual processing is always on a background thread and will not pause your app.
socket = WebSocket(url: NSURL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
//create a custom queue
socket.queue = dispatch_queue_create("com.vluxe.starscream.myapp", nil)
Check out the SimpleTest project in the examples directory to see how to setup a simple connection to a WebSocket server.
Starscream works with iOS 7/OSX 10.9 or above. It is recommended to use iOS 8/10.10 or above for CocoaPods/framework support. To use Starscream with a project targeting iOS 7, you must include all Swift files directly in your project.
Check out Get Started tab on cocoapods.org.
To use Starscream in your project add the following 'Podfile' to your project
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '9.0'
use_frameworks!
pod 'Starscream', '~> 1.1.3'
Then run:
pod install
Check out the Carthage docs on how to add a install. The Starscream
framework is already setup with shared schemes.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate Starscream into your Xcode project using Carthage, specify it in your Cartfile
:
github "daltoniam/Starscream" >= 1.1.3
First see the installation docs for how to install Rogue.
To install Starscream run the command below in the directory you created the rogue file.
rogue add https://github.com/daltoniam/starscream
Next open the libs
folder and add the Starscream.xcodeproj
to your Xcode project. Once that is complete, in your "Build Phases" add the Starscream.framework
to your "Link Binary with Libraries" phase. Make sure to add the libs
folder to your .gitignore
file.
Simply grab the framework (either via git submodule or another package manager).
Add the Starscream.xcodeproj
to your Xcode project. Once that is complete, in your "Build Phases" add the Starscream.framework
to your "Link Binary with Libraries" phase.
If you are running this in an OSX app or on a physical iOS device you will need to make sure you add the Starscream.framework
to be included in your app bundle. To do this, in Xcode, navigate to the target configuration window by clicking on the blue project icon, and selecting the application target under the "Targets" heading in the sidebar. In the tab bar at the top of that window, open the "Build Phases" panel. Expand the "Link Binary with Libraries" group, and add Starscream.framework
. Click on the + button at the top left of the panel and select "New Copy Files Phase". Rename this new phase to "Copy Frameworks", set the "Destination" to "Frameworks", and add Starscream.framework
respectively.
- WatchOS?
- Linux Support?
- Add Unit Tests - Local Swift websocket server
Starscream is licensed under the Apache v2 License.