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ResourcePath.mm
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ResourcePath.mm
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Marco Antognini ([email protected]),
// Laurent Gomila ([email protected]),
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "ResourcePath.hpp"
#import <Foundation/Foundation.h>
////////////////////////////////////////////////////////////
std::string resourcePath(void) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
std::string rpath;
NSBundle* bundle = [NSBundle mainBundle];
if (bundle == nil) {
#ifdef DEBUG
NSLog(@"bundle is nil... thus no resources path can be found.");
#endif
} else {
NSString* path = [bundle resourcePath];
rpath = [path UTF8String] + std::string("/");
}
[pool drain];
return rpath;
}