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routines.py
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routines.py
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# Copyright (c) 2019 Robin Scheibler
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""
This file contains a number of routines facilitating the simulation.
"""
import math
import numpy as np
from tkinter import Tk, Button, Label
import sounddevice as sd
import pyroomacoustics as pra
# Now come the GUI part
class PlaySoundGUI(object):
"""
This is a class that will create a simple GUI allowing to
play sound samples and compare them.
"""
def __init__(self, master, fs, mix, sources, references=None):
self.master = master
self.fs = fs
self.mix = mix
self.sources = sources
self.sources_max = np.max(np.abs(sources))
self.references = references.copy()
master.title("Comparator")
if self.references is not None:
self.references *= 0.75 / np.max(np.abs(self.references))
nrow = 0
self.label = Label(master, text="Listen to the output.")
self.label.grid(row=nrow, columnspan=2)
nrow += 1
self.mix_button = Button(
master, text="Mix", command=lambda: self.play(self.mix)
)
self.mix_button.grid(row=nrow, columnspan=2)
nrow += 1
self.buttons = []
for i, source in enumerate(self.sources):
self.buttons.append(
Button(
master,
text="Source " + str(i + 1),
command=lambda src=source: self.play(src),
)
)
if self.references is not None:
self.buttons[-1].grid(row=nrow, column=1)
ref_sig = self.references[i, :]
self.buttons.append(
Button(
master,
text="Ref " + str(i + 1),
command=lambda rs=self.references[i, :]: self.play(rs),
)
)
self.buttons[-1].grid(row=nrow, column=0)
else:
self.buttons[-1].grid(row=nrow, columnspan=2)
nrow += 1
self.stop_button = Button(master, text="Stop", command=sd.stop)
self.stop_button.grid(row=nrow, columnspan=2)
nrow += 1
self.close_button = Button(master, text="Close", command=master.quit)
self.close_button.grid(row=nrow, columnspan=2)
nrow += 1
def play(self, src):
sd.play(0.75 * src / self.sources_max, samplerate=self.fs, blocking=False)
def random_layout(vol_dim, n_mic, offset=None, seed=None):
if seed is not None:
rng_state = np.random.get_state()
np.random.seed(seed)
vol_dim = np.array(vol_dim)
if offset is None:
offset = np.zeros_like(vol_dim)
vol_dim = vol_dim + np.array(offset)
points = []
for l, u in zip(offset, vol_dim):
points.append(np.random.uniform(l, u, size=n_mic))
if seed is not None:
np.random.set_state(rng_state)
return np.array(points)
def grid_layout(room_dim, n_mic, offset=None, seed=None):
"""
Place the microphones equispaced on a grid
"""
area = np.prod(room_dim[:2])
sq_L = np.sqrt(area / n_mic)
mic_loc = []
wb = int(np.floor(room_dim[0] / sq_L))
hb = n_mic // wb
n = 0
x, y = 0, 0
while n < n_mic:
mic_loc.append([x, y, 0.0])
n = n + 1
if n % wb == 0:
x = 0
y += sq_L
else:
x += sq_L
mic_loc = np.array(mic_loc).T
# center the microphones (x-y plan only)
for i in range(2):
mic_loc[i, :] += (room_dim[i] - mic_loc[i, :].max()) / 2
if offset is not None:
mic_loc += np.array([offset]).T
if seed is not None:
rng_state = np.random.get_state()
np.random.seed(seed)
mic_loc += np.random.randn(*mic_loc.shape) * 0.025 # few centimeters
np.random.set_state(rng_state)
return mic_loc
def semi_circle_layout(center, angle, distance, n, rot=None, seed=None):
"""
Places n points on a semi circle covering an angle, at a distance from center
"""
center = np.array(center)
angles = np.linspace(0, angle, n) + rot
v = np.array([np.cos(angles), np.sin(angles)]) * distance
if center.shape[0] == 3:
v = np.concatenate([v, np.zeros((1, n))], axis=0)
v += center[:, None]
if seed is not None:
rng_state = np.random.get_state()
np.random.seed(seed)
v += np.random.randn(*v.shape) * 0.025 # few centimeters
np.random.set_state(rng_state)
return v
def gm_layout(n, centers, std=None, weights=None, seed=None):
if seed is not None:
rng_state = np.random.get_state()
np.random.seed(seed)
if std is None:
std = np.ones(centers.shape[1])
else:
std = np.array(std)
if weights is None:
weights = np.ones(centers.shape[1]) / centers.shape[1]
locs = []
rep = math.ceil(n / centers.shape[1])
c_list = np.repeat(np.arange(centers.shape[1]), rep)[:n]
for c in c_list:
loc = centers[:, c] + np.random.randn(centers.shape[0]) * std
locs.append(loc)
if seed is not None:
np.random.set_state(rng_state)
return np.array(locs).T