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Give the player more life points depending on how stylish they were #33

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xen-0sd opened this issue Jun 29, 2023 · 0 comments
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gameplay Issue relates to gameplay or balancing

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@xen-0sd
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xen-0sd commented Jun 29, 2023

My idea is to divide the score earned in a turn by 100, then add that to the 5 the player automatically gets for placing a shape correctly to determine how much life the player should gain at the end of a successful turn.

Under this system, earning 1200 points in a turn will add 12 bonus points to the life gained at the end of it, culminating in the player gaining 17 life points.

For this enhancement, something like changing modify_life(5); to modify_life(calculate_score()/100 + 5); could be done in main.cpp. I have no idea if that's formatted right, I don't know C++.

@SuperFromND SuperFromND added enhancement New feature or request other Issue that doesn't fall into any particular category gameplay Issue relates to gameplay or balancing and removed enhancement New feature or request other Issue that doesn't fall into any particular category labels Jun 29, 2023
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