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What the title says. The issue with this is that we will have to save the whole replays of a match which might become a storage issue. But since this is a board game, I don't think the replays will be big in size because the data that's sent and recieved between the servers and clients will be very minimal. In fact, if we are trying to do a lot of stats for a match, I think the stats will actually take more size than the match data itself.
Also, we can look into implementing a live replay viewer too for tournaments. That way, people can follow the matches in the browser itself rather than opening the game client or turning on a video.
The text was updated successfully, but these errors were encountered:
What the title says. The issue with this is that we will have to save the whole replays of a match which might become a storage issue. But since this is a board game, I don't think the replays will be big in size because the data that's sent and recieved between the servers and clients will be very minimal. In fact, if we are trying to do a lot of stats for a match, I think the stats will actually take more size than the match data itself.
Also, we can look into implementing a live replay viewer too for tournaments. That way, people can follow the matches in the browser itself rather than opening the game client or turning on a video.
The text was updated successfully, but these errors were encountered: