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Players who get freezed displayed like they're AFK #1036

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equinnoxy opened this issue Dec 26, 2024 · 8 comments
Open

Players who get freezed displayed like they're AFK #1036

equinnoxy opened this issue Dec 26, 2024 · 8 comments
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bug Something isn't working nightly

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@equinnoxy
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Describe the bug
When I freezed player, the hourglass icon appears beside their name, and after unfreeze them, it comes back to normal.

To Reproduce
Freeze any player with TogglePlayerControllable.

Expected behavior
They just freezed in place without hourglass icon.

Screenshots and/or logs
https://www.youtube.com/watch?v=KxcgyBs9wMk

Commit hash in master
ef893c7 (#969), tried on nightly too

@equinnoxy equinnoxy added bug Something isn't working nightly labels Dec 26, 2024
@AmyrAhmady
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Are you perhaps using Fixes component or Fixes include?

@NexiusTailer
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Does it also happen if running on samp server? Make sure it's not, because if it does, the reason can be on pawn script side

@equinnoxy
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equinnoxy commented Dec 26, 2024

Are you perhaps using Fixes component or Fixes include?

No, I already excluded it on config.json

Does it also happen if running on samp server? Make sure it's not, because if it does, the reason can be on pawn script side

No, it doesn't happen on SAMP server. But yeah I tried on bare.pwn (open.mp) and it's not happening, what can occurs this problem on my pawn script? Because this already happens long time ago. Happened on all freeze commands (per-player and radius with loop)

@myudev
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myudev commented Dec 26, 2024

Are you perhaps using Fixes component or Fixes include?

No, I already excluded it on config.json

Does it also happen if running on samp server? Make sure it's not, because if it does, the reason can be on pawn script side

No, it doesn't happen on SAMP server. But yeah I tried on bare.pwn (open.mp) and it's not happening, what can occurs this problem on my pawn script? Because this already happens long time ago. Happened on all freeze commands (per-player and radius with loop)

Check OnPlayerUpdate for any return 0 some scripts also block every opu call if the player is frozen.

@equinnoxy
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Check OnPlayerUpdate for any return 0 some scripts also block every opu call if the player is frozen.

I can't find any return 0 in OPU on my script

@wiger3
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wiger3 commented Dec 27, 2024

if you have pawn.raknet or another packet manipulation plugin, check if sync packets aren't being frozen

@equinnoxy
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if you have pawn.raknet or another packet manipulation plugin, check if sync packets aren't being frozen

Yes I'm using Pawn.RakNet, but I can't understand the "sync packets" thing, can you explain more?

@wiger3
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wiger3 commented Dec 29, 2024

if you have pawn.raknet or another packet manipulation plugin, check if sync packets aren't being frozen

Yes I'm using Pawn.RakNet, but I can't understand the "sync packets" thing, can you explain more?

a server i worked on had an issue like yours. it turned out the anticheat froze packets on toggleplayercontrollable. check your gamemode and includes to make sure none of the incoming packets are getting blocked:
https://github.com/Brunoo16/samp-packet-list/wiki/Packet-List
https://github.com/katursis/Pawn.RakNet/wiki/Packet-List

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