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V™


Development continues at https://github.com/mapsforge/vtm #
VTM is developed within the OpenScienceMap project.

Features

  • Java map library
  • OpenGL vector-tile rendering
  • Themeable vector layers
  • Support for multiple tile sources:
    • primary opensciencemap (.vtm)
    • mapsforge files
    • GeoJSON tiles
    • bitmap: any quadtree-scheme tiles as texture
  • Backends:
    • Android
    • Desktop (using libgdx/LwjGL)
    • HTML5/WebGL (using libgdx/GWT)
    • iOS (using libgdx/robovm)

Projects

  • vtm contains the core library
  • vtm-android Android backend (no libgdx required)
  • vtm-android-example provides examples using vtm-android
  • vtm-gdx common libgdx backend code
  • vtm-android-gdx Android application
  • vtm-desktop Desktop application
  • vtm-web HTML5/GWT backend
  • vtm-web-app HTML5/GWT application
  • vtm-ios iOS application

The libgdx backends for GWT and iOS are very experimental.

Getting started

git clone --recursive https://github.com/opensciencemap/vtm

Install Android SDK and build-tools 20.0. From extras add 'Android Support Library/Repository' and 'Google Repository'. The commands below should set things up correctly when Android SDK is already installed.

export ANDROID_HOME=/path/to/your/android-sdk
./android-stuff.sh

Eclipse

./gradlew eclipse
Import all 'vtm' sub-projects into Eclipse.

Android-Studio

Just import build.gradle

Gradle

You can run gradle tasks directly (see also ./gradlew -q tasks):
./gradlew clean install
to build the libraries and add them to the local maven repository.
./gradlew :vtm-android-example:run
to run the android example
./gradlew :vtm-desktop:run
to run the desktop demo (only Linux64 and Win64 native libs are provided atm)
./gradlew :vtm-web-app:jettyDraftWar
to run the webgl demo

WebGL Demo

OpenScienceMap view of Bremen.

  • hold right mouse button to change view direction

Credits

This library contains code from several projects: