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Create generic scene graph framework? #3

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ianmackenzie opened this issue Oct 13, 2017 · 0 comments
Open

Create generic scene graph framework? #3

ianmackenzie opened this issue Oct 13, 2017 · 0 comments

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@ianmackenzie
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It is likely that opensolid/scene will be a relatively focused/constrained scene graph package, not flexible enough for a lot of applications like games or complex visualizations. It may be useful to try to split the generic Frame3d-based transformation functionality into a lower-level scene graph package which could then be used by opensolid/scene but potentially other packages as well (who want to use different shaders etc.).

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