Inquiry About UCX GPU Memory Usage #10467
Closed
supunkamburugamuve
started this conversation in
General
Replies: 1 comment 5 replies
-
Yes, it is possible. UCX uses a memory pool to manage bounce buffers, and this value determines the number of elements allocated per chunk. If there are not enough elements available for an operation, UCX may allocate an additional chunk. |
Beta Was this translation helpful? Give feedback.
5 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hi Everyone,
We are using UCX to send messages between NVIDIA GPUs over InfiniBand. We employ cudaAsync memory and have configured UCX with the following settings:
My understanding is that UCX is using up to 128MB of GPU memory for bounce buffers with the above configuration.
Is it possible for UCX to allocate more than 128MB in this configuration?
Thank you,
Supun
Beta Was this translation helpful? Give feedback.
All reactions