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Vector graphics samples do not render but consume tons of memory #72
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Fixed by ffc3c8a1. Buffer size limits where using As a quick fix I changed the buffer max size computation to u64. But we should take better measures to prevent this kind of problem:
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The C Clock sample memory still keeps on growing currently |
Are you using a CI-built release, or did you build the runtime from latest main? (what's the output of You might be hitting another (untracked) issue that was fixed in 4547172 I triggered a test release with the latest fixes |
with the latest release it looks much better now, sticking around 220MB for the Clock Sample. |
On my M1 MacBook Air, the Breakout, Clock, and UI samples all present a blank screen and start using extreme amounts of real memory (growing to many gigabytes before my computer complains).
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