Using MRTK without Mixed Reality Feature Tool #439
Replies: 3 comments 2 replies
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I recommend updating the deployment to use UPM packages going forward, There was a reason why they were not published previously but were never formally justified. Using the feature tool and the manual download of the packages from Azure has always been a pain, especially everytime you need to update them, given the move from MS hosted packages, this would seem reasonable. |
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@joey-rieg-bl the recommendation for CI/CD pipelines is to add the *.TGZs via the MRFT, and then track those via your source control. Another option is to add the packages to you own NPM feed and setup a scoped registry in your project. Internally at Microsoft, we do one of these two options.
Microsoft does not support using our public NPM feed outside the Mixed Reality Feature Tool (MRFT). We are working with Unity on other methods for distributing packages. |
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The feature tool crashes here on start, so any alternative is highly welcome... |
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Hey,
since we heavily rely on the Unity Package Manager and scoped registries for our development and CI/CD the MRFT is a big headache for us to neatly integrate MRTK in our applications.
I found the following issue opened on the old MRTK repository which has all the problems stated that our teams has as well:
microsoft/MixedRealityToolkit-Unity#10870
Are there any news from Unity and/or a plan to utilize UPM for package installation?
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