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@amea32179 , you just need to disable the XRI interactor you want disabled. For example, disable the the "GazeInteractor" For an example of how to disable interactors at runtime,, see the DirectionalIndicatorExample.unity sample scene. This scene uses the |
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@AMollis , @marek-stoj @marlenaklein-msft
Hi, Is there a way to mimic the implementation of SetGazePointerBehavior, SetHandPokePointerBehavior, SetHandGrabPointerBehavior and SetPointerBehavior in MRTK 3?
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