MRTK3 deployment to HL2 issue #557
-
I have developed a project based on MRTK3, Unity 2022.3.13f1, and Windows 10. What could be the issue? What am I doing wrong? |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 1 reply
-
Hi, My issue was with the input system. It is known that the version 1.5.0 has a bug: https://learn.microsoft.com/en-us/windows/mixed-reality/develop/unity/known-issues (HL2 app crashes when hands are detected.) I noticed that the version of the Visual Studio had an impact on my issue. But I had another crash later in my app workflow, that I fixed by updating the c++ compiler from 14.36.32532 (default for VS 2022.4.4) to 14.37.32822. Make sure to use an up-to-date VS 2019 or 2022. Cheers |
Beta Was this translation helpful? Give feedback.
Hi,
I got a simillar issue and lost a lot of time with it.
My issue was with the input system. It is known that the version 1.5.0 has a bug: https://learn.microsoft.com/en-us/windows/mixed-reality/develop/unity/known-issues (HL2 app crashes when hands are detected.)
But even when using version 1.5.1 or more, I still had exactly the problem you described (even with my hands in my back so they aren't detected). One way to fix it was to force downgrade to input system 1.4.4.
I noticed that the version of the Visual Studio had an impact on my issue.
At first I compiled with Visual Studio 2019.6.4 (version forced by my company), and always had the same issue for every input system version abov…