Change MRTK Button Action Mapping to align with Unity XRI Buttons #917
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JS-X-Visual
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Problem:
When using the Unity default XRI settings and Rig, the MRTK buttons behave differently from normal unity buttons.
On Meta Quest the unity buttons function with the controller Trigger while the MRTK buttons work with the grip button on on the controller.
That would be the XRI Action "Activate" or "UI Press" vs "Select"
My Setup:
Using Unity 2022.3 Creating a new Project from the "Unity’s Mixed Reality (MR) Template "
Add MRTK UX Components (Canvas) v3.2.1
add MRTK Buttons to the sample scene
Testing on Meta Quest 3
Question:
Can i configure the MRTK buttons to behave like the Unity ones without changing the Rig or XRI Action mapping ?
Or ask other way can I make the mrtk buttons respond to the XRI action "Activate" or "UI Press" instead of "Select"
I want to only use MRTK for its UI Components (and not its XRRIG). since its also based on XRI I thought it would integrate seamlessly with the unity ones.
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