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queue_relay_player consistency problem #13

Answered by ohmbrew
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For completeness, I actually needed more conditionals than above. I think this is as simplified as I can get it, yet still covering all possible cases. Attaching here in case anyone can use this example, like I would have liked to have!

# cases where MPF will try to eject from pongcups
# 1. Multiball not running:
#    a. Pongcup1 has ball, Pongcup2 does not -> pongcup_1_release_show. This only moves the pongtable to place pongcup1 in a releaseable position.
#       Continued eject_attempt will release the ball from pongcup1.
#    b. Pongcup1 has ball, Pongcup2 has ball -> pongcup_releaseall_show. Both pongcups will release their balls in the show.
#       Continued eject_attempt logic wil…

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