New category request megathread #105
Replies: 10 comments 13 replies
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Initially requested by @sternschnaube and @wanesty What category do you suggest?: Immersive What is the intended use for this category?: For mods that go above and beyond to allow the user to be immersed in the mod, especially in regards to audio What project type(s) would this category be applicable to?: Mods, plugins, data packs Please provide links to at least three existing Modrinth projects that could have this category:
Any additional context?: https://github.com/modrinth/knossos/issues/1107 |
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What category do you suggest?: Vanilla+ or Vanilla-like What is the intended use for this category?: Modpacks that adds features [not just optimization] but keeps the vanilla feel. What project type(s) would this category be applicable to?: Modpacks Please provide links to at least three existing Modrinth projects that could have this category:
Any additional context?: Currently it's hard to search for these type of modpacks |
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What category do you suggest?: Visual What is the intended use for this category?: A mod that only adds visual improvement/changes without adding new functionality. What project type(s) would this category be applicable to?: Mods (data packs, modpacks) Please provide links to at least three existing Modrinth projects that could have this category: |
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What category do you suggest?: Sinytra Connector Support What is the intended use for this category?: Any mods that announce they have built-in support for sinytra connector for fabric mods on forge. What project type(s) would this category be applicable to?: Mods Please provide links to at least three existing Modrinth projects that could have this category:
Any additional context?: https://modrinth.com/mod/spectrum This pair of "libraries" is useful specifically because Forge profiles WILL NOT show fabric mods that have sinytra support built-in. Usually its up to the individual modder to implement support, so this is a well-deserved category. |
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What category do you suggest?: Construction/Building What is the intended use for this category?: I believe that projects such as mods geared towards enhancing building mechanics or modpacks curated specifically with building-centric mods could greatly benefit from being categorized under "Construction." What project type(s) would this category be applicable to?: Mods, plugins, data packs, and modpacks, but particularly modpacks and mods would find this category invaluable. It's frustratingly common to desire a modpack tailored to building but having to extensively research to determine if it includes the desired building mods. Please provide links to at least three existing Modrinth projects that could have this category: Chisels & Bits for TFC (Mod) Any additional context?: Just as technical players gravitate towards the Technology category and explorers seek out the Adventure category, builders deserve a streamlined way to sift through mods and modpacks tailored to their craft. The inclusion of a dedicated "Construction" category would empower builders to easily locate projects aligned with their creative endeavors. Sometimes, players crave a modpack encompassing quests, technology, magic, and building components, yet the absence of a Construction/Building category makes filtering for such comprehensive experiences challenging. |
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What category do you suggest?: HUD or Player HUD What is the intended use for this category?: Anything that affects the player HUD i.e. hunger bar, hearts, armor sprites, bubbles, the hotbar, etc. More specific than the GUI category, which includes any game interface. What project type(s) would this category be applicable to?: Mods, plugins, data packs, shaders, resource packs, modpacks Please provide links to at least three existing Modrinth projects that could have this category:
Any additional context?: Would mostly be useful for resource packs, but its possible to make mods/etc that affect the HUD as well |
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What category do you suggest?: Distant Horizons Compatible What is the intended use for this category?: To filter out shaders which are compatible with the Distant Horizon's mod as currently this is usually buried in the description. What project type(s) would this category be applicable to?: Shaders Please provide links to at least three existing Modrinth projects that could have this category: |
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What category do you suggest?: Addon What is the intended use for this category?: Anything that needs another mod(excluding libraries), resourcepack or datapack to function. What project type(s) would this category be applicable to?: Mods, Data Packs, Resource Packs Please provide links to at least three existing Modrinth projects that could have this category:
Any additional context?: Would be filtered out more rather than filtered in. There is Origin addon/Cobblemon addon/Compat addon clutter especially on the data pack page, it would help with that. |
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What category do you suggest?: Pluginpacks |
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Please use the following template for new category suggestions:
Here's an example, using an already existing Modrinth category:
Example
What category do you suggest?: Optimization
What is the intended use for this category?: Projects that are intended to help with optimizing the game, specifically in regards to FPS, TPS/MSPT, ping, or resource usage.
What project type(s) would this category be applicable to?: Mods and modpacks
Please provide links to at least three existing Modrinth projects that could have this category:
Feel free to upvote individual requests and use comment threads. Please do not create a new thread if there is already an existing thread for your suggested category.
Please note that we may require multiple upvotes before we consider adding a new category.
See also: the loader request megathread
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