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Show keygrips #50
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I'll try picking this up soon :) |
Hey @bsodmike! Are you still interested in working on this? I'm happy to guide with the implementation 🐻 |
Hey, sure, please let me know what you have planned :) |
Apparently a keygrip is:
You can see an example here:
We can access these values via So the question is how should we display them? Well, key fingerprint and keygrip has the same length so we can add a new command (e.g. You need to play around a bit to find out which one looks better :) |
Discussed in #48
Originally posted by dievilz October 12, 2022
I would love to see the keygrips inside the TUI. That way, I think this program would be even more efficient than already is, at least for me 🤘🏻. And include the respective setting in the config. file too.
I don't think this feature is implemented and I don't know if it is out of scope, but still I'll make the request 😅.
I would love to contribute and make a pull request but sadly I know nothing about Rust :c
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