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Texture.cpp
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Texture.cpp
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#include <fstream>
#include <cassert>
#include <cstring>
#include <iostream>
#include "Texture.h"
#include "Util.h"
static void sLoadDDS(const std::string& texFilePath, GLenum target, int* mipsOut) {
std::ifstream in(texFilePath, std::ios_base::binary);
if (!in) {
throw GraphicsException("Unable to open: " + texFilePath);
}
char magic[4];
in.read(magic, 4);
if (!in || strncmp(magic, "DDS ", 4) != 0) {
throw GraphicsException("Bad magic number");
}
i32 header[31];
in.read((char*)header, sizeof(header));
int height = header[2];
int width = header[3];
int linearSize = header[4];
int mips = header[6];
int pixelFormatFlags = header[19];
int fourCC = header[20];
DBG(std::cerr << "(h,w,mips) " << height << "," << width << "," << mips << std::endl);
DBG(std::cerr << "dwPitchOrLinearSize " << linearSize << std::endl);
DBG(std::cerr << "pixelFormatFlags " << pixelFormatFlags << std::endl);
u32 textureFormat = 0;
if (pixelFormatFlags & 4) {
if (strncmp((char*)&fourCC, "DXT1", 4) == 0) {
textureFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
}
else if (strncmp((char*)&fourCC, "DXT3", 4) == 0) {
DBG(std::cerr << "found DXT3 encoded texture" << std::endl);
textureFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
}
else if (strncmp((char*)&fourCC, "DXT5", 4) == 0) {
textureFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
}
}
if (!textureFormat) {
throw GraphicsException("Texture format not supported");
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (target == GL_TEXTURE_2D) {
glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, mips - 1);
}
uint w = width;
uint h = height;
uint blockSize = textureFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ? 8 : 16;
uint size = w * h / 16 * blockSize;
assert(size == linearSize);
assert(w > 0 && h > 0);
assert((w >> (mips - 1)) >= 1);
assert((h >> (mips - 1)) >= 1);
assert(((w - 1) & w) == 0);
assert(((h - 1) & h) == 0);
char* buf = new char[size];
for (int i = 0; i < mips; ++i) {
DBG(std::cerr << w << " " << h << std::endl);
in.read(buf, size);
glCompressedTexImage2D(target, i, textureFormat, w, h, 0, size, buf);
// this simplified math will only work if all sizes are powers of 2 and at least 4 texels in both dimensions
w >>= 1;
h >>= 1;
if (size > blockSize) {
size >>= 2;
}
}
delete[] buf;
if (!in) {
throw GraphicsException("Error reading in compressed texture data");
}
if (mipsOut) {
*mipsOut = mips;
}
}
Texture::Texture() : m_texId(0), m_minFilter(GL_LINEAR), m_magFilter(GL_LINEAR), m_wrapS(GL_CLAMP_TO_EDGE), m_wrapT(GL_CLAMP_TO_EDGE) {
glGenTextures(1, &m_texId);
glBindTexture(GL_TEXTURE_2D, m_texId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT);
glBindTexture(GL_TEXTURE_2D, 0);
}
void Texture::setMinFilter(GLint minFilter) {
m_minFilter = minFilter;
glTextureParameteri(m_texId, GL_TEXTURE_MIN_FILTER, m_minFilter);
}
void Texture::setMagFilter(GLint magFilter) {
m_magFilter = magFilter;
glTextureParameteri(m_texId, GL_TEXTURE_MAG_FILTER, m_magFilter);
}
void Texture::setWrapS(GLint wrapS) {
m_wrapS = wrapS;
glTextureParameteri(m_texId, GL_TEXTURE_WRAP_S, m_wrapS);
}
void Texture::setWrapT(GLint wrapT) {
m_wrapT = wrapT;
glTextureParameteri(m_texId, GL_TEXTURE_WRAP_T, m_wrapT);
}
void Texture::setBorderColour(float r, float g, float b, float a) {
float bc[4] = {r,g,b,a};
glTextureParameterfv(m_texId, GL_TEXTURE_BORDER_COLOR, bc);
}
void Texture::loadBMP(const std::string& texFilePath, bool genMipmap) {
std::ifstream in(texFilePath, std::ios_base::binary);
if (!in) {
throw GraphicsException("Unable to open: " + texFilePath);
}
ushort hdr[7];
in.read((char*)hdr, 14);
if (!in || hdr[0] != 0x4d42) {
throw GraphicsException("Bad magic number");
}
uint size = hdr[1] + hdr[2] * (1u << 16);
uint pixelOffset = hdr[5] + hdr[6] * (1u << 16);
char* buf = new char[size];
memcpy(buf, hdr, 14);
in.read((char*)buf + 14, size - 14);
if (!in) {
delete[] buf;
throw GraphicsException("error reading bmp");
}
uint hdr2Size = *(ushort*)(buf + 14);
assert(hdr2Size == 40 || hdr2Size == 124);
uint width = *(ushort*)(buf + 18);
uint height = *(ushort*)(buf + 22);
uint bitsPerPixel = *(ushort*)(buf + 28);
uint compressionMethod = *(ushort*)(buf + 30);
assert(compressionMethod == 0);
DBG(std::cerr << "size " << size << " offset " << pixelOffset << " width " << width << " height " << height << std::endl);
// greyScale
if (bitsPerPixel != 8) {
delete[] buf;
throw GraphicsException("for now only greyscale images are supported");
}
glBindTexture(GL_TEXTURE_2D, m_texId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, buf + pixelOffset);
if (genMipmap) {
glGenerateMipmap(GL_TEXTURE_2D);
}
delete[] buf;
glBindTexture(GL_TEXTURE_2D, 0);
}
void Texture::loadDDS(const std::string& texFilePath) {
glBindTexture(GL_TEXTURE_2D, m_texId);
sLoadDDS(texFilePath, GL_TEXTURE_2D, nullptr);
glBindTexture(GL_TEXTURE_2D, 0);
}
void Texture::loadRaw(const std::string& texFilePath, GLenum internalFormat, GLenum format, GLenum type, uint width, uint height, bool genMips) {
std::ifstream in(texFilePath, std::ios_base::binary);
if (!in) {
throw GraphicsException("Unable to open: " + texFilePath);
}
switch (internalFormat) {
case GL_R8:
break;
default:
throw GraphicsException("currently unsupported raw texture internal format");
}
size_t size;
switch (format) {
case GL_RED:
size = width * height;
break;
default:
throw GraphicsException("currently unsupported raw texture format");
}
switch (type) {
case GL_UNSIGNED_BYTE:
size *= 1;
break;
default:
throw GraphicsException("currently unsupported raw texture data type");
}
char* buffer = new char[size];
in.read(buffer, size);
if (!in) {
throw GraphicsException("error reading tex data");
}
glBindTexture(GL_TEXTURE_2D, m_texId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, (void*) buffer);
delete[] buffer;
if (genMips) {
glGenerateMipmap(GL_TEXTURE_2D);
}
glBindTexture(GL_TEXTURE_2D, 0);
}
Texture::~Texture() {
glDeleteTextures(1, &m_texId);
}
void Texture::bind() const {
glBindTexture(GL_TEXTURE_2D, m_texId);
}
CubemapTexture::CubemapTexture() {
glGenTextures(1, &m_texId);
glBindTexture(GL_TEXTURE_CUBE_MAP, m_texId);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
CubemapTexture::~CubemapTexture() {
glDeleteTextures(1, &m_texId);
}
void CubemapTexture::bind() const {
glBindTexture(GL_TEXTURE_CUBE_MAP, m_texId);
}
void CubemapTexture::loadDDS(const std::string& texFilePath, GLenum targetFace) {
glBindTexture(GL_TEXTURE_CUBE_MAP, m_texId);
int mips;
sLoadDDS(texFilePath, targetFace, &mips);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, mips - 1);
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}