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todo.txt
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todo:
- title screen
- improve login mechanism
- better map browsing, etc, support?
- better font
- score counter, etc, like blocks+ - configurable
- get ready/good luck - zoom in like blocks+
- help screen with keyboard shortcuts
- make keyboard shortcuts configurable?
- add some sort of yield command to OS
- add stepping on blue "turn into raised bit" things to undo
- some sort of a lives indicator?
- widen motif menu in editor
- menus broken after test run
- disallow testing in editor without character
- keep track of number of undos
- better way of keeping track of paths - look into OS-specific stuff, too
- drawing problems with lasers and undo
- improve music system (looping/repeats/whatever), provide better UI
- finish close button callback
- icon
- windows resource script
- reset undos when changing level
- check endianness
- tutorial
- flickering at bottom of screen with status bar
- Internet-based multiplayer?
- gun turrets?
- saved games
- home directory stuff (see DetermineBasePaths in OpenTTD)
- lasers don't draw when on higher than 0 z-level (eg, one level in blocks3 map near the end)
keyboard stuff:
- implement F2, backspace, etc
from Blocks3.doc:
- Ending and Intro sequence
- Arrange levels for editor
- More monsters
- More levels
- More motifs
- Death sequence (eg, falling off, as in Blocks+)
- Moving lasers
other stuff:
- replays
- show statistics - how many levels completed in map set, current level at, time taken, etc
levels:
- blocks1:
- level 25 - monsters meant to move in same direction
- level 34 - the blocks below it get touched, they shouldn't.
bug:
monsters, etc, start moving even when "get ready" is displayed?