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arrowSection.d
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arrowSection.d
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module arrowSection;
import ldc.intrinsics;
import tango.stdc.stringz;
import ncurses;
import tango.io.Stdout;
import tango.util.Convert;
import tango.math.random.Random;
import tango.io.stream.TextFile;
import tango.stdc.posix.unistd;
import asciiSprite;
class ArrowSection {
AsciiSprite _frame, hit, l, r, u, d;
double sleep;
ubyte _input;
TextFileInput chartFile;
long misses, good, great, actualMisses;
bool noMoreBeats;
this(char[] arrowFile) {
chartFile = new TextFileInput("arrow_charts/" ~ arrowFile);
if(chartFile is null){ assert(false);_exit(1);}
auto bpm = chartFile.next;
//if(bpm[0..4] == "BPM:"){
sleep = 60.0 / to!(double)(bpm);
/*}else{
assert(false, "BAD arrowchart!");
_exit(1);
}*/
// burn the second line -- how long the song is
bpm = chartFile.next;
_frame = new AsciiSprite("graphics/arrow-frame.txt", null, true, 60, 0);
hit = new AsciiSprite("graphics/hit_it_now_bar.txt", null, true, 62, 5);
l = new AsciiSprite("graphics/arrow-left.txt", null, true, 63, 0);
d = new AsciiSprite("graphics/arrow-down.txt", null, true, 71, 0);
u = new AsciiSprite("graphics/arrow-up.txt", null, true, 79, 0);
r = new AsciiSprite("graphics/arrow-right.txt", null, true, 87, 0);
for(int i = 0; i < beatsOnScreen; i++){
beats ~= new Beat;
}
}
void draw(bool fast) {
_frame.drawSprite();
// draw arrows and shit
bool first = false;
hit.drawSprite();
if(!fast){
// XXX: atomic swap on _input
ubyte diff, cachedInput;
cachedInput = llvm_atomic_swap!(ubyte)(&_input, 0);
if(offset > 1){
if(beats[0].arrows == cachedInput){
good += lut[cachedInput];
beats[0].arrows = 0;
first = true;
}
}
if(offset < 3 && !first){
if(cachedInput == beats[1].arrows){
if(offset == 0){
great += lut[cachedInput];
}else{
good += lut[cachedInput];
}
beats[1].arrows = 0;
}
}
if(offset == 0){
// parse shite frum file, appendto arrows and drop top if required
Beat* beat = new Beat;
char[] line = chartFile.next;
if(line is null){beat.end = true;}
foreach(ch; line){
switch(ch){
case 'l': beat.arrows |= 1; break;
case 'r': beat.arrows |= 2; break;
case 'u': beat.arrows |= 4; break;
case 'd': beat.arrows |= 8; break;
case 'x': beat.arrows |= randomArrow(); break;
}
}
beats ~= beat;
if(beats.length > beatsOnScreen){
// score Misses on dis
if(beats[0].arrows != 0){misses++;}
actualMisses += lut[beats[0].arrows];
if(beats[0].end){noMoreBeats = true;}
beats = beats[1..$];
}
}
offset--;
if(offset < 0){offset = 4;}
}
// Draw
for(int i = 0; i < beats.length; i++){
ubyte arrows = beats[i].arrows;
int row = 1 + offset + 5*i;
// draw left arrow
if(arrows & 1){
l.setY(row);
l.drawSprite();
}
// draw right arrow
if(arrows & 2){
r.setY(row);
r.drawSprite();
}
// draw up arrow
if(arrows & 4){
u.setY(row);
u.drawSprite();
}
// draw down arrow
if(arrows & 8){
d.setY(row);
d.drawSprite();
}
}
}
private:
Beat*[] beats;
int beatsOnScreen = 6, offset;
ubyte randomArrows(){
return rand.uniformR(16);
}
ubyte randomArrow(){
return (1 << rand.uniformR(4));
}
int[] lut = [0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4];
}
struct Beat{
bool end;
ubyte arrows; //lrud
double period;
}