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Add support for Android, iOS Native & Windows Native #314

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Laxystem opened this issue May 18, 2023 · 5 comments
Closed

Add support for Android, iOS Native & Windows Native #314

Laxystem opened this issue May 18, 2023 · 5 comments

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@Laxystem
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I'm using this library for my WIP multiplatform game engine (MoCKoGE) - I'm currently porting it to the multiplatform from JVM - and having Android, iOS & XBox (through windows - as windows itself is supported by the JVM) support will be extremely nice.

@Laxystem Laxystem changed the title Add support for Android, iOS & Windows Native Add support for Android, iOS Native & Windows Native May 18, 2023
@github-actions
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Thank you for reporting an issue. See the wiki for documentation and slack for questions.

@oshai
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oshai commented May 31, 2023

In version 4 we have Android support, mingwX64 (windows), and the following apple targets:

val darwinTargets = listOf(
        macosArm64(),
        macosX64(),
        iosArm64(),
        iosSimulatorArm64(),
        iosX64(),
        watchosArm64(),
        watchosSimulatorArm64(),
        watchosX64(),
        tvosArm64(),
        tvosSimulatorArm64(),
        tvosX64()
    )

@Laxystem
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Laxystem commented Jun 1, 2023

In version 4 we have Android support, mingwX64 (windows), and the following apple targets [...]

great, thanks! so using common only should "just work", right?

@oshai
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oshai commented Jun 1, 2023

yes.

@Gaming32
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Gaming32 commented Aug 7, 2023

Where would I view my logs on the iOS Simulator?

EDIT: Found it in "Console" in Xcode.

@oshai oshai closed this as completed Aug 12, 2023
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