From 16f443e37c8952301613e8639c3fb646ba37e6c8 Mon Sep 17 00:00:00 2001 From: HorizonCode Date: Wed, 13 Mar 2024 15:20:06 +0100 Subject: [PATCH] revert to LEVEL_GRAPH to mimic osu behaviour --- app/constants/level.py | 127 +++++++++++++++++++++++++++++++++++------ 1 file changed, 111 insertions(+), 16 deletions(-) diff --git a/app/constants/level.py b/app/constants/level.py index 68db85b81..dd4e08d09 100644 --- a/app/constants/level.py +++ b/app/constants/level.py @@ -2,33 +2,128 @@ import math +LEVEL_GRAPH = [ + 0, + 30000, + 130000, + 340000, + 700000, + 1250000, + 2030000, + 3080000, + 4440000, + 6150000, + 8250000, + 10780000, + 13780000, + 17290000, + 21350000, + 26000000, + 31280000, + 37230000, + 43890000, + 51300000, + 59500000, + 68530000, + 78430000, + 89240000, + 101000000, + 113750000, + 127530000, + 142380000, + 158340000, + 175450000, + 193750000, + 213280000, + 234080000, + 256190000, + 279650000, + 304500000, + 330780000, + 358530000, + 387790000, + 418600000, + 451000000, + 485030000, + 520730000, + 558140000, + 597300000, + 638250000, + 681030000, + 725680000, + 772240000, + 820750000, + 871250000, + 923780000, + 978380000, + 1035090000, + 1093950000, + 1155000000, + 1218280000, + 1283830000, + 1351690001, + 1421900001, + 1494500002, + 1569530004, + 1647030007, + 1727040013, + 1809600024, + 1894750043, + 1982530077, + 2072980138, + 2166140248, + 2262050446, + 2360750803, + 2462281446, + 2566682603, + 2673994685, + 2784258433, + 2897515180, + 3013807324, + 3133179183, + 3255678529, + 3381359353, + 3510286835, + 3642546304, + 3778259346, + 3917612824, + 4060911082, + 4208669948, + 4361785907, + 4521840633, + 4691649139, + 4876246450, + 5084663609, + 5333124496, + 5650800094, + 6090166168, + 6745647103, + 7787174786, + 9520594614, + 12496396305, + 17705429349, + 26931190829, +] + -# NOTE: https://osu.ppy.sh/wiki/en/Gameplay/Score/Total_score def get_required_score_for_level(level: int) -> int: - if level <= 1: + if level <= 0: return 0 - if level <= 100: - return math.ceil( - (5000 / 3) * (4 * level**3 - 3 * level**2 - level) - + 1.25 * 1.8 ** (level - 60), - ) - else: - return math.ceil(26931190827 + 99999999999 * (level - 100)) + return LEVEL_GRAPH[level - 1] + return LEVEL_GRAPH[99] + 100000000000 * int(level - 100) def get_level(score: int) -> int: if score <= 0: return 1 - if score >= get_required_score_for_level(99): - return 100 + int((score - get_required_score_for_level(99)) / 100000000000) - - levels = [get_required_score_for_level(level) for level in range(1, 101)] + if score >= LEVEL_GRAPH[99]: + return 100 + int((score - LEVEL_GRAPH[99]) / 100000000000) - for level, level_score in enumerate(levels, start=1): - if score <= level_score: - return level + for idx, v in enumerate(LEVEL_GRAPH, start=0): + if v > score: + return idx return 1